flatcam/FlatCAMEditor.py

5063 lines
191 KiB
Python

############################################################
# FlatCAM: 2D Post-processing for Manufacturing #
# http://flatcam.org #
# Author: Juan Pablo Caram (c) #
# Date: 2/5/2014 #
# MIT Licence #
############################################################
from PyQt5 import QtGui, QtCore, QtWidgets
from PyQt5.QtCore import Qt
import FlatCAMApp
from camlib import *
from FlatCAMTool import FlatCAMTool
from ObjectUI import LengthEntry, RadioSet
from shapely.geometry import Polygon, LineString, Point, LinearRing, MultiLineString
from shapely.geometry import MultiPoint, MultiPolygon
from shapely.geometry import box as shply_box
from shapely.ops import cascaded_union, unary_union
import shapely.affinity as affinity
from shapely.wkt import loads as sloads
from shapely.wkt import dumps as sdumps
from shapely.geometry.base import BaseGeometry
from numpy import arctan2, Inf, array, sqrt, pi, ceil, sin, cos, sign, dot
from numpy.linalg import solve
from rtree import index as rtindex
from GUIElements import OptionalInputSection, FCCheckBox, FCEntry, FCEntry2, FCComboBox, FCTextAreaRich, \
VerticalScrollArea, FCTable
from ParseFont import *
from vispy.scene.visuals import Markers
from copy import copy
import freetype as ft
class BufferSelectionTool(FlatCAMTool):
"""
Simple input for buffer distance.
"""
toolName = "Buffer Selection"
def __init__(self, app, draw_app):
FlatCAMTool.__init__(self, app)
self.draw_app = draw_app
# Title
title_label = QtWidgets.QLabel("<font size=4><b>%s</b></font>" % self.toolName)
self.layout.addWidget(title_label)
# this way I can hide/show the frame
self.buffer_tool_frame = QtWidgets.QFrame()
self.buffer_tool_frame.setContentsMargins(0, 0, 0, 0)
self.layout.addWidget(self.buffer_tool_frame)
self.buffer_tools_box = QtWidgets.QVBoxLayout()
self.buffer_tools_box.setContentsMargins(0, 0, 0, 0)
self.buffer_tool_frame.setLayout(self.buffer_tools_box)
# Form Layout
form_layout = QtWidgets.QFormLayout()
self.buffer_tools_box.addLayout(form_layout)
# Buffer distance
self.buffer_distance_entry = LengthEntry()
form_layout.addRow("Buffer distance:", self.buffer_distance_entry)
self.buffer_corner_lbl = QtWidgets.QLabel("Buffer corner:")
self.buffer_corner_lbl.setToolTip(
"There are 3 types of corners:\n"
" - 'Round': the corner is rounded for exterior buffer.\n"
" - 'Square:' the corner is met in a sharp angle for exterior buffer.\n"
" - 'Beveled:' the corner is a line that directly connects the features meeting in the corner"
)
self.buffer_corner_cb = FCComboBox()
self.buffer_corner_cb.addItem("Round")
self.buffer_corner_cb.addItem("Square")
self.buffer_corner_cb.addItem("Beveled")
form_layout.addRow(self.buffer_corner_lbl, self.buffer_corner_cb)
# Buttons
hlay = QtWidgets.QHBoxLayout()
self.buffer_tools_box.addLayout(hlay)
self.buffer_int_button = QtWidgets.QPushButton("Buffer Interior")
hlay.addWidget(self.buffer_int_button)
self.buffer_ext_button = QtWidgets.QPushButton("Buffer Exterior")
hlay.addWidget(self.buffer_ext_button)
hlay1 = QtWidgets.QHBoxLayout()
self.buffer_tools_box.addLayout(hlay1)
self.buffer_button = QtWidgets.QPushButton("Full Buffer")
hlay1.addWidget(self.buffer_button)
self.layout.addStretch()
# Signals
self.buffer_button.clicked.connect(self.on_buffer)
self.buffer_int_button.clicked.connect(self.on_buffer_int)
self.buffer_ext_button.clicked.connect(self.on_buffer_ext)
# Init GUI
self.buffer_distance_entry.set_value(0.01)
def on_buffer(self):
buffer_distance = self.buffer_distance_entry.get_value()
# the cb index start from 0 but the join styles for the buffer start from 1 therefore the adjustment
# I populated the combobox such that the index coincide with the join styles value (whcih is really an INT)
join_style = self.buffer_corner_cb.currentIndex() + 1
self.draw_app.buffer(buffer_distance, join_style)
def on_buffer_int(self):
buffer_distance = self.buffer_distance_entry.get_value()
# the cb index start from 0 but the join styles for the buffer start from 1 therefore the adjustment
# I populated the combobox such that the index coincide with the join styles value (whcih is really an INT)
join_style = self.buffer_corner_cb.currentIndex() + 1
self.draw_app.buffer_int(buffer_distance, join_style)
def on_buffer_ext(self):
buffer_distance = self.buffer_distance_entry.get_value()
# the cb index start from 0 but the join styles for the buffer start from 1 therefore the adjustment
# I populated the combobox such that the index coincide with the join styles value (whcih is really an INT)
join_style = self.buffer_corner_cb.currentIndex() + 1
self.draw_app.buffer_ext(buffer_distance, join_style)
def hide_tool(self):
self.buffer_tool_frame.hide()
self.app.ui.notebook.setCurrentWidget(self.app.ui.project_tab)
class TextInputTool(FlatCAMTool):
"""
Simple input for buffer distance.
"""
toolName = "Text Input Tool"
def __init__(self, app):
FlatCAMTool.__init__(self, app)
self.app = app
self.text_path = []
self.f_parse = ParseFont(self)
self.f_parse.get_fonts_by_types()
# this way I can hide/show the frame
self.text_tool_frame = QtWidgets.QFrame()
self.text_tool_frame.setContentsMargins(0, 0, 0, 0)
self.layout.addWidget(self.text_tool_frame)
self.text_tools_box = QtWidgets.QVBoxLayout()
self.text_tools_box.setContentsMargins(0, 0, 0, 0)
self.text_tool_frame.setLayout(self.text_tools_box)
# Title
title_label = QtWidgets.QLabel("<font size=4><b>%s</b></font>" % self.toolName)
self.text_tools_box.addWidget(title_label)
# Form Layout
self.form_layout = QtWidgets.QFormLayout()
self.text_tools_box.addLayout(self.form_layout)
# Font type
if sys.platform == "win32":
f_current = QtGui.QFont("Arial")
elif sys.platform == "linux":
f_current = QtGui.QFont("FreeMono")
else:
f_current = QtGui.QFont("Helvetica Neue")
self.font_name = f_current.family()
self.font_type_cb = QtWidgets.QFontComboBox(self)
self.font_type_cb.setCurrentFont(f_current)
self.form_layout.addRow("Font:", self.font_type_cb)
# Flag variables to show if font is bold, italic, both or none (regular)
self.font_bold = False
self.font_italic = False
# # Create dictionaries with the filenames of the fonts
# # Key: Fontname
# # Value: Font File Name.ttf
#
# # regular fonts
# self.ff_names_regular ={}
# # bold fonts
# self.ff_names_bold = {}
# # italic fonts
# self.ff_names_italic = {}
# # bold and italic fonts
# self.ff_names_bi = {}
#
# if sys.platform == 'win32':
# from winreg import ConnectRegistry, OpenKey, EnumValue, HKEY_LOCAL_MACHINE
# registry = ConnectRegistry(None, HKEY_LOCAL_MACHINE)
# font_key = OpenKey(registry, "SOFTWARE\Microsoft\Windows NT\CurrentVersion\Fonts")
# try:
# i = 0
# while 1:
# name_font, value, type = EnumValue(font_key, i)
# k = name_font.replace(" (TrueType)", '')
# if 'Bold' in k and 'Italic' in k:
# k = k.replace(" Bold Italic", '')
# self.ff_names_bi.update({k: value})
# elif 'Bold' in k:
# k = k.replace(" Bold", '')
# self.ff_names_bold.update({k: value})
# elif 'Italic' in k:
# k = k.replace(" Italic", '')
# self.ff_names_italic.update({k: value})
# else:
# self.ff_names_regular.update({k: value})
# i += 1
# except WindowsError:
# pass
# Font size
self.font_size_cb = FCComboBox()
self.font_size_cb.setEditable(True)
self.font_size_cb.setMinimumContentsLength(3)
self.font_size_cb.setMaximumWidth(70)
font_sizes = ['6', '7', '8', '9', '10', '11', '12', '13', '14',
'15', '16', '18', '20', '22', '24', '26', '28',
'32', '36', '40', '44', '48', '54', '60', '66',
'72', '80', '88', '96']
for i in font_sizes:
self.font_size_cb.addItem(i)
self.font_size_cb.setCurrentIndex(4)
hlay = QtWidgets.QHBoxLayout()
hlay.addWidget(self.font_size_cb)
hlay.addStretch()
self.font_bold_tb = QtWidgets.QToolButton()
self.font_bold_tb.setCheckable(True)
self.font_bold_tb.setIcon(QtGui.QIcon('share/bold32.png'))
hlay.addWidget(self.font_bold_tb)
self.font_italic_tb = QtWidgets.QToolButton()
self.font_italic_tb.setCheckable(True)
self.font_italic_tb.setIcon(QtGui.QIcon('share/italic32.png'))
hlay.addWidget(self.font_italic_tb)
self.form_layout.addRow("Size:", hlay)
# Text input
self.text_input_entry = FCTextAreaRich()
self.text_input_entry.setTabStopWidth(12)
self.text_input_entry.setMinimumHeight(200)
# self.text_input_entry.setMaximumHeight(150)
self.text_input_entry.setCurrentFont(f_current)
self.text_input_entry.setFontPointSize(10)
self.form_layout.addRow("Text:", self.text_input_entry)
# Buttons
hlay1 = QtWidgets.QHBoxLayout()
self.form_layout.addRow("", hlay1)
hlay1.addStretch()
self.apply_button = QtWidgets.QPushButton("Apply")
hlay1.addWidget(self.apply_button)
# self.layout.addStretch()
# Signals
self.apply_button.clicked.connect(self.on_apply_button)
self.font_type_cb.currentFontChanged.connect(self.font_family)
self.font_size_cb.activated.connect(self.font_size)
self.font_bold_tb.clicked.connect(self.on_bold_button)
self.font_italic_tb.clicked.connect(self.on_italic_button)
def on_apply_button(self):
font_to_geo_type = ""
if self.font_bold is True:
font_to_geo_type = 'bold'
elif self.font_italic is True:
font_to_geo_type = 'italic'
elif self.font_bold is True and self.font_italic is True:
font_to_geo_type = 'bi'
elif self.font_bold is False and self.font_italic is False:
font_to_geo_type = 'regular'
string_to_geo = self.text_input_entry.get_value()
font_to_geo_size = self.font_size_cb.get_value()
self.text_path = self.f_parse.font_to_geometry(
char_string=string_to_geo,
font_name=self.font_name,
font_size=font_to_geo_size,
font_type=font_to_geo_type,
units=self.app.general_options_form.general_group.units_radio.get_value().upper())
def font_family(self, font):
self.text_input_entry.selectAll()
font.setPointSize(float(self.font_size_cb.get_value()))
self.text_input_entry.setCurrentFont(font)
self.font_name = self.font_type_cb.currentFont().family()
def font_size(self):
self.text_input_entry.selectAll()
self.text_input_entry.setFontPointSize(float(self.font_size_cb.get_value()))
def on_bold_button(self):
if self.font_bold_tb.isChecked():
self.text_input_entry.selectAll()
self.text_input_entry.setFontWeight(QtGui.QFont.Bold)
self.font_bold = True
else:
self.text_input_entry.selectAll()
self.text_input_entry.setFontWeight(QtGui.QFont.Normal)
self.font_bold = False
def on_italic_button(self):
if self.font_italic_tb.isChecked():
self.text_input_entry.selectAll()
self.text_input_entry.setFontItalic(True)
self.font_italic = True
else:
self.text_input_entry.selectAll()
self.text_input_entry.setFontItalic(False)
self.font_italic = False
def hide_tool(self):
self.text_tool_frame.hide()
self.app.ui.notebook.setCurrentWidget(self.app.ui.project_tab)
class PaintOptionsTool(FlatCAMTool):
"""
Inputs to specify how to paint the selected polygons.
"""
toolName = "Paint Options"
def __init__(self, app, fcdraw):
FlatCAMTool.__init__(self, app)
self.app = app
self.fcdraw = fcdraw
## Title
title_label = QtWidgets.QLabel("<font size=4><b>%s</b></font>" % self.toolName)
self.layout.addWidget(title_label)
grid = QtWidgets.QGridLayout()
self.layout.addLayout(grid)
# Tool dia
ptdlabel = QtWidgets.QLabel('Tool dia:')
ptdlabel.setToolTip(
"Diameter of the tool to\n"
"be used in the operation."
)
grid.addWidget(ptdlabel, 0, 0)
self.painttooldia_entry = LengthEntry()
grid.addWidget(self.painttooldia_entry, 0, 1)
# Overlap
ovlabel = QtWidgets.QLabel('Overlap:')
ovlabel.setToolTip(
"How much (fraction) of the tool width to overlap each tool pass.\n"
"Example:\n"
"A value here of 0.25 means 25% from the tool diameter found above.\n\n"
"Adjust the value starting with lower values\n"
"and increasing it if areas that should be painted are still \n"
"not painted.\n"
"Lower values = faster processing, faster execution on PCB.\n"
"Higher values = slow processing and slow execution on CNC\n"
"due of too many paths."
)
grid.addWidget(ovlabel, 1, 0)
self.paintoverlap_entry = LengthEntry()
grid.addWidget(self.paintoverlap_entry, 1, 1)
# Margin
marginlabel = QtWidgets.QLabel('Margin:')
marginlabel.setToolTip(
"Distance by which to avoid\n"
"the edges of the polygon to\n"
"be painted."
)
grid.addWidget(marginlabel, 2, 0)
self.paintmargin_entry = LengthEntry()
grid.addWidget(self.paintmargin_entry, 2, 1)
# Method
methodlabel = QtWidgets.QLabel('Method:')
methodlabel.setToolTip(
"Algorithm to paint the polygon:<BR>"
"<B>Standard</B>: Fixed step inwards.<BR>"
"<B>Seed-based</B>: Outwards from seed."
)
grid.addWidget(methodlabel, 3, 0)
self.paintmethod_combo = RadioSet([
{"label": "Standard", "value": "standard"},
{"label": "Seed-based", "value": "seed"},
{"label": "Straight lines", "value": "lines"}
], orientation='vertical', stretch=False)
grid.addWidget(self.paintmethod_combo, 3, 1)
# Connect lines
pathconnectlabel = QtWidgets.QLabel("Connect:")
pathconnectlabel.setToolTip(
"Draw lines between resulting\n"
"segments to minimize tool lifts."
)
grid.addWidget(pathconnectlabel, 4, 0)
self.pathconnect_cb = FCCheckBox()
grid.addWidget(self.pathconnect_cb, 4, 1)
contourlabel = QtWidgets.QLabel("Contour:")
contourlabel.setToolTip(
"Cut around the perimeter of the polygon\n"
"to trim rough edges."
)
grid.addWidget(contourlabel, 5, 0)
self.paintcontour_cb = FCCheckBox()
grid.addWidget(self.paintcontour_cb, 5, 1)
## Buttons
hlay = QtWidgets.QHBoxLayout()
self.layout.addLayout(hlay)
hlay.addStretch()
self.paint_button = QtWidgets.QPushButton("Paint")
hlay.addWidget(self.paint_button)
self.layout.addStretch()
## Signals
self.paint_button.clicked.connect(self.on_paint)
## Init GUI
self.painttooldia_entry.set_value(0)
self.paintoverlap_entry.set_value(0)
self.paintmargin_entry.set_value(0)
self.paintmethod_combo.set_value("seed")
def on_paint(self):
tooldia = self.painttooldia_entry.get_value()
overlap = self.paintoverlap_entry.get_value()
margin = self.paintmargin_entry.get_value()
method = self.paintmethod_combo.get_value()
contour = self.paintcontour_cb.get_value()
connect = self.pathconnect_cb.get_value()
self.fcdraw.paint(tooldia, overlap, margin, connect=connect, contour=contour, method=method)
self.fcdraw.select_tool("select")
self.app.ui.notebook.setTabText(2, "Tools")
self.app.ui.notebook.setCurrentWidget(self.app.ui.project_tab)
class DrawToolShape(object):
"""
Encapsulates "shapes" under a common class.
"""
tolerance = None
@staticmethod
def get_pts(o):
"""
Returns a list of all points in the object, where
the object can be a Polygon, Not a polygon, or a list
of such. Search is done recursively.
:param: geometric object
:return: List of points
:rtype: list
"""
pts = []
## Iterable: descend into each item.
try:
for subo in o:
pts += DrawToolShape.get_pts(subo)
## Non-iterable
except TypeError:
if o is not None:
## DrawToolShape: descend into .geo.
if isinstance(o, DrawToolShape):
pts += DrawToolShape.get_pts(o.geo)
## Descend into .exerior and .interiors
elif type(o) == Polygon:
pts += DrawToolShape.get_pts(o.exterior)
for i in o.interiors:
pts += DrawToolShape.get_pts(i)
elif type(o) == MultiLineString:
for line in o:
pts += DrawToolShape.get_pts(line)
## Has .coords: list them.
else:
if DrawToolShape.tolerance is not None:
pts += list(o.simplify(DrawToolShape.tolerance).coords)
else:
pts += list(o.coords)
else:
return
return pts
def __init__(self, geo=[]):
# Shapely type or list of such
self.geo = geo
self.utility = False
def get_all_points(self):
return DrawToolShape.get_pts(self)
class DrawToolUtilityShape(DrawToolShape):
"""
Utility shapes are temporary geometry in the editor
to assist in the creation of shapes. For example it
will show the outline of a rectangle from the first
point to the current mouse pointer before the second
point is clicked and the final geometry is created.
"""
def __init__(self, geo=[]):
super(DrawToolUtilityShape, self).__init__(geo=geo)
self.utility = True
class DrawTool(object):
"""
Abstract Class representing a tool in the drawing
program. Can generate geometry, including temporary
utility geometry that is updated on user clicks
and mouse motion.
"""
def __init__(self, draw_app):
self.draw_app = draw_app
self.complete = False
self.start_msg = "Click on 1st point..."
self.points = []
self.geometry = None # DrawToolShape or None
def click(self, point):
"""
:param point: [x, y] Coordinate pair.
"""
return ""
def click_release(self, point):
"""
:param point: [x, y] Coordinate pair.
"""
return ""
def on_key(self, key):
return None
def utility_geometry(self, data=None):
return None
class FCShapeTool(DrawTool):
"""
Abstract class for tools that create a shape.
"""
def __init__(self, draw_app):
DrawTool.__init__(self, draw_app)
def make(self):
pass
class FCCircle(FCShapeTool):
"""
Resulting type: Polygon
"""
def __init__(self, draw_app):
DrawTool.__init__(self, draw_app)
self.start_msg = "Click on CENTER ..."
self.steps_per_circ = self.draw_app.app.defaults["geometry_circle_steps"]
def click(self, point):
self.points.append(point)
if len(self.points) == 1:
return "Click on perimeter to complete ..."
if len(self.points) == 2:
self.make()
return "Done."
return ""
def utility_geometry(self, data=None):
if len(self.points) == 1:
p1 = self.points[0]
p2 = data
radius = sqrt((p1[0] - p2[0]) ** 2 + (p1[1] - p2[1]) ** 2)
return DrawToolUtilityShape(Point(p1).buffer(radius, int(self.steps_per_circ / 4)))
return None
def make(self):
p1 = self.points[0]
p2 = self.points[1]
radius = distance(p1, p2)
self.geometry = DrawToolShape(Point(p1).buffer(radius, int(self.steps_per_circ / 4)))
self.complete = True
class FCArc(FCShapeTool):
def __init__(self, draw_app):
DrawTool.__init__(self, draw_app)
self.start_msg = "Click on CENTER ..."
# Direction of rotation between point 1 and 2.
# 'cw' or 'ccw'. Switch direction by hitting the
# 'o' key.
self.direction = "cw"
# Mode
# C12 = Center, p1, p2
# 12C = p1, p2, Center
# 132 = p1, p3, p2
self.mode = "c12" # Center, p1, p2
self.steps_per_circ = self.draw_app.app.defaults["geometry_circle_steps"]
def click(self, point):
self.points.append(point)
if len(self.points) == 1:
return "Click on 1st point ..."
if len(self.points) == 2:
return "Click on 2nd point to complete ..."
if len(self.points) == 3:
self.make()
return "Done."
return ""
def on_key(self, key):
if key == 'o':
self.direction = 'cw' if self.direction == 'ccw' else 'ccw'
return 'Direction: ' + self.direction.upper()
if key == 'p':
if self.mode == 'c12':
self.mode = '12c'
elif self.mode == '12c':
self.mode = '132'
else:
self.mode = 'c12'
return 'Mode: ' + self.mode
def utility_geometry(self, data=None):
if len(self.points) == 1: # Show the radius
center = self.points[0]
p1 = data
return DrawToolUtilityShape(LineString([center, p1]))
if len(self.points) == 2: # Show the arc
if self.mode == 'c12':
center = self.points[0]
p1 = self.points[1]
p2 = data
radius = sqrt((center[0] - p1[0]) ** 2 + (center[1] - p1[1]) ** 2)
startangle = arctan2(p1[1] - center[1], p1[0] - center[0])
stopangle = arctan2(p2[1] - center[1], p2[0] - center[0])
return DrawToolUtilityShape([LineString(arc(center, radius, startangle, stopangle,
self.direction, self.steps_per_circ)),
Point(center)])
elif self.mode == '132':
p1 = array(self.points[0])
p3 = array(self.points[1])
p2 = array(data)
center, radius, t = three_point_circle(p1, p2, p3)
direction = 'cw' if sign(t) > 0 else 'ccw'
startangle = arctan2(p1[1] - center[1], p1[0] - center[0])
stopangle = arctan2(p3[1] - center[1], p3[0] - center[0])
return DrawToolUtilityShape([LineString(arc(center, radius, startangle, stopangle,
direction, self.steps_per_circ)),
Point(center), Point(p1), Point(p3)])
else: # '12c'
p1 = array(self.points[0])
p2 = array(self.points[1])
# Midpoint
a = (p1 + p2) / 2.0
# Parallel vector
c = p2 - p1
# Perpendicular vector
b = dot(c, array([[0, -1], [1, 0]], dtype=float32))
b /= norm(b)
# Distance
t = distance(data, a)
# Which side? Cross product with c.
# cross(M-A, B-A), where line is AB and M is test point.
side = (data[0] - p1[0]) * c[1] - (data[1] - p1[1]) * c[0]
t *= sign(side)
# Center = a + bt
center = a + b * t
radius = norm(center - p1)
startangle = arctan2(p1[1] - center[1], p1[0] - center[0])
stopangle = arctan2(p2[1] - center[1], p2[0] - center[0])
return DrawToolUtilityShape([LineString(arc(center, radius, startangle, stopangle,
self.direction, self.steps_per_circ)),
Point(center)])
return None
def make(self):
if self.mode == 'c12':
center = self.points[0]
p1 = self.points[1]
p2 = self.points[2]
radius = distance(center, p1)
startangle = arctan2(p1[1] - center[1], p1[0] - center[0])
stopangle = arctan2(p2[1] - center[1], p2[0] - center[0])
self.geometry = DrawToolShape(LineString(arc(center, radius, startangle, stopangle,
self.direction, self.steps_per_circ)))
elif self.mode == '132':
p1 = array(self.points[0])
p3 = array(self.points[1])
p2 = array(self.points[2])
center, radius, t = three_point_circle(p1, p2, p3)
direction = 'cw' if sign(t) > 0 else 'ccw'
startangle = arctan2(p1[1] - center[1], p1[0] - center[0])
stopangle = arctan2(p3[1] - center[1], p3[0] - center[0])
self.geometry = DrawToolShape(LineString(arc(center, radius, startangle, stopangle,
direction, self.steps_per_circ)))
else: # self.mode == '12c'
p1 = array(self.points[0])
p2 = array(self.points[1])
pc = array(self.points[2])
# Midpoint
a = (p1 + p2) / 2.0
# Parallel vector
c = p2 - p1
# Perpendicular vector
b = dot(c, array([[0, -1], [1, 0]], dtype=float32))
b /= norm(b)
# Distance
t = distance(pc, a)
# Which side? Cross product with c.
# cross(M-A, B-A), where line is AB and M is test point.
side = (pc[0] - p1[0]) * c[1] - (pc[1] - p1[1]) * c[0]
t *= sign(side)
# Center = a + bt
center = a + b * t
radius = norm(center - p1)
startangle = arctan2(p1[1] - center[1], p1[0] - center[0])
stopangle = arctan2(p2[1] - center[1], p2[0] - center[0])
self.geometry = DrawToolShape(LineString(arc(center, radius, startangle, stopangle,
self.direction, self.steps_per_circ)))
self.complete = True
class FCRectangle(FCShapeTool):
"""
Resulting type: Polygon
"""
def __init__(self, draw_app):
DrawTool.__init__(self, draw_app)
self.start_msg = "Click on 1st corner ..."
def click(self, point):
self.points.append(point)
if len(self.points) == 1:
return "Click on opposite corner to complete ..."
if len(self.points) == 2:
self.make()
return "Done."
return ""
def utility_geometry(self, data=None):
if len(self.points) == 1:
p1 = self.points[0]
p2 = data
return DrawToolUtilityShape(LinearRing([p1, (p2[0], p1[1]), p2, (p1[0], p2[1])]))
return None
def make(self):
p1 = self.points[0]
p2 = self.points[1]
# self.geometry = LinearRing([p1, (p2[0], p1[1]), p2, (p1[0], p2[1])])
self.geometry = DrawToolShape(Polygon([p1, (p2[0], p1[1]), p2, (p1[0], p2[1])]))
self.complete = True
class FCPolygon(FCShapeTool):
"""
Resulting type: Polygon
"""
def __init__(self, draw_app):
DrawTool.__init__(self, draw_app)
self.start_msg = "Click on 1st point ..."
def click(self, point):
self.draw_app.in_action = True
self.points.append(point)
if len(self.points) > 0:
return "Click on next point or hit ENTER to complete ..."
return ""
def utility_geometry(self, data=None):
if len(self.points) == 1:
temp_points = [x for x in self.points]
temp_points.append(data)
return DrawToolUtilityShape(LineString(temp_points))
if len(self.points) > 1:
temp_points = [x for x in self.points]
temp_points.append(data)
return DrawToolUtilityShape(LinearRing(temp_points))
return None
def make(self):
# self.geometry = LinearRing(self.points)
self.geometry = DrawToolShape(Polygon(self.points))
self.draw_app.in_action = False
self.complete = True
def on_key(self, key):
if key == 'backspace':
if len(self.points) > 0:
self.points = self.points[0:-1]
class FCPath(FCPolygon):
"""
Resulting type: LineString
"""
def make(self):
self.geometry = DrawToolShape(LineString(self.points))
self.draw_app.in_action = False
self.complete = True
def utility_geometry(self, data=None):
if len(self.points) > 0:
temp_points = [x for x in self.points]
temp_points.append(data)
return DrawToolUtilityShape(LineString(temp_points))
return None
def on_key(self, key):
if key == 'backspace':
if len(self.points) > 0:
self.points = self.points[0:-1]
class FCSelect(DrawTool):
def __init__(self, draw_app):
DrawTool.__init__(self, draw_app)
self.storage = self.draw_app.storage
# self.shape_buffer = self.draw_app.shape_buffer
# self.selected = self.draw_app.selected
def click_release(self, point):
self.select_shapes(point)
return ""
def select_shapes(self, pos):
# list where we store the overlapped shapes under our mouse left click position
over_shape_list = []
# pos[0] and pos[1] are the mouse click coordinates (x, y)
for obj_shape in self.storage.get_objects():
# first method of click selection -> inconvenient
# minx, miny, maxx, maxy = obj_shape.geo.bounds
# if (minx <= pos[0] <= maxx) and (miny <= pos[1] <= maxy):
# over_shape_list.append(obj_shape)
# second method of click selection -> slow
# outside = obj_shape.geo.buffer(0.1)
# inside = obj_shape.geo.buffer(-0.1)
# shape_band = outside.difference(inside)
# if Point(pos).within(shape_band):
# over_shape_list.append(obj_shape)
# 3rd method of click selection -> inconvenient
try:
_, closest_shape = self.storage.nearest(pos)
except StopIteration:
return ""
over_shape_list.append(closest_shape)
try:
# if there is no shape under our click then deselect all shapes
# it will not work for 3rd method of click selection
if not over_shape_list:
self.draw_app.selected = []
FlatCAMGeoEditor.draw_shape_idx = -1
else:
# if there are shapes under our click then advance through the list of them, one at the time in a
# circular way
FlatCAMGeoEditor.draw_shape_idx = (FlatCAMGeoEditor.draw_shape_idx + 1) % len(over_shape_list)
obj_to_add = over_shape_list[int(FlatCAMGeoEditor.draw_shape_idx)]
key_modifier = QtWidgets.QApplication.keyboardModifiers()
if self.draw_app.app.defaults["global_mselect_key"] == 'Control':
# if CONTROL key is pressed then we add to the selected list the current shape but if it's already
# in the selected list, we removed it. Therefore first click selects, second deselects.
if key_modifier == Qt.ControlModifier:
if obj_to_add in self.draw_app.selected:
self.draw_app.selected.remove(obj_to_add)
else:
self.draw_app.selected.append(obj_to_add)
else:
self.draw_app.selected = []
self.draw_app.selected.append(obj_to_add)
else:
if key_modifier == Qt.ShiftModifier:
if obj_to_add in self.draw_app.selected:
self.draw_app.selected.remove(obj_to_add)
else:
self.draw_app.selected.append(obj_to_add)
else:
self.draw_app.selected = []
self.draw_app.selected.append(obj_to_add)
except Exception as e:
log.error("[ERROR] Something went bad. %s" % str(e))
raise
class FCDrillSelect(DrawTool):
def __init__(self, exc_editor_app):
DrawTool.__init__(self, exc_editor_app)
self.exc_editor_app = exc_editor_app
self.storage = self.exc_editor_app.storage_dict
# self.selected = self.exc_editor_app.selected
# here we store all shapes that were selected so we can search for the nearest to our click location
self.sel_storage = FlatCAMExcEditor.make_storage()
self.exc_editor_app.resize_frame.hide()
self.exc_editor_app.array_frame.hide()
def click(self, point):
key_modifier = QtWidgets.QApplication.keyboardModifiers()
if self.exc_editor_app.app.defaults["global_mselect_key"] == 'Control':
if key_modifier == Qt.ControlModifier:
pass
else:
self.exc_editor_app.selected = []
else:
if key_modifier == Qt.ShiftModifier:
pass
else:
self.exc_editor_app.selected = []
def click_release(self, point):
self.select_shapes(point)
return ""
def select_shapes(self, pos):
self.exc_editor_app.tools_table_exc.clearSelection()
try:
# for storage in self.exc_editor_app.storage_dict:
# _, partial_closest_shape = self.exc_editor_app.storage_dict[storage].nearest(pos)
# if partial_closest_shape is not None:
# self.sel_storage.insert(partial_closest_shape)
#
# _, closest_shape = self.sel_storage.nearest(pos)
for storage in self.exc_editor_app.storage_dict:
for shape in self.exc_editor_app.storage_dict[storage].get_objects():
self.sel_storage.insert(shape)
_, closest_shape = self.sel_storage.nearest(pos)
# constrain selection to happen only within a certain bounding box
x_coord, y_coord = closest_shape.geo[0].xy
delta = (x_coord[1] - x_coord[0])
# closest_shape_coords = (((x_coord[0] + delta / 2)), y_coord[0])
xmin = x_coord[0] - (0.7 * delta)
xmax = x_coord[0] + (1.7 * delta)
ymin = y_coord[0] - (0.7 * delta)
ymax = y_coord[0] + (1.7 * delta)
except StopIteration:
return ""
if pos[0] < xmin or pos[0] > xmax or pos[1] < ymin or pos[1] > ymax:
self.exc_editor_app.selected = []
else:
key_modifier = QtWidgets.QApplication.keyboardModifiers()
if self.exc_editor_app.app.defaults["global_mselect_key"] == 'Control':
# if CONTROL key is pressed then we add to the selected list the current shape but if it's already
# in the selected list, we removed it. Therefore first click selects, second deselects.
if key_modifier == Qt.ControlModifier:
if closest_shape in self.exc_editor_app.selected:
self.exc_editor_app.selected.remove(closest_shape)
else:
self.exc_editor_app.selected.append(closest_shape)
else:
self.exc_editor_app.selected = []
self.exc_editor_app.selected.append(closest_shape)
else:
if key_modifier == Qt.ShiftModifier:
if closest_shape in self.exc_editor_app.selected:
self.exc_editor_app.selected.remove(closest_shape)
else:
self.exc_editor_app.selected.append(closest_shape)
else:
self.exc_editor_app.selected = []
self.exc_editor_app.selected.append(closest_shape)
# select the diameter of the selected shape in the tool table
for storage in self.exc_editor_app.storage_dict:
for shape_s in self.exc_editor_app.selected:
if shape_s in self.exc_editor_app.storage_dict[storage].get_objects():
for key in self.exc_editor_app.tool2tooldia:
if self.exc_editor_app.tool2tooldia[key] == storage:
item = self.exc_editor_app.tools_table_exc.item((key - 1), 1)
self.exc_editor_app.tools_table_exc.setCurrentItem(item)
# item.setSelected(True)
# self.exc_editor_app.tools_table_exc.selectItem(key - 1)
# midx = self.exc_editor_app.tools_table_exc.model().index((key - 1), 0)
# self.exc_editor_app.tools_table_exc.setCurrentIndex(midx)
self.draw_app.last_tool_selected = key
# delete whatever is in selection storage, there is no longer need for those shapes
self.sel_storage = FlatCAMExcEditor.make_storage()
return ""
# pos[0] and pos[1] are the mouse click coordinates (x, y)
# for storage in self.exc_editor_app.storage_dict:
# for obj_shape in self.exc_editor_app.storage_dict[storage].get_objects():
# minx, miny, maxx, maxy = obj_shape.geo.bounds
# if (minx <= pos[0] <= maxx) and (miny <= pos[1] <= maxy):
# over_shape_list.append(obj_shape)
#
# try:
# # if there is no shape under our click then deselect all shapes
# if not over_shape_list:
# self.exc_editor_app.selected = []
# FlatCAMExcEditor.draw_shape_idx = -1
# self.exc_editor_app.tools_table_exc.clearSelection()
# else:
# # if there are shapes under our click then advance through the list of them, one at the time in a
# # circular way
# FlatCAMExcEditor.draw_shape_idx = (FlatCAMExcEditor.draw_shape_idx + 1) % len(over_shape_list)
# obj_to_add = over_shape_list[int(FlatCAMExcEditor.draw_shape_idx)]
#
# if self.exc_editor_app.app.defaults["global_mselect_key"] == 'Shift':
# if self.exc_editor_app.modifiers == Qt.ShiftModifier:
# if obj_to_add in self.exc_editor_app.selected:
# self.exc_editor_app.selected.remove(obj_to_add)
# else:
# self.exc_editor_app.selected.append(obj_to_add)
# else:
# self.exc_editor_app.selected = []
# self.exc_editor_app.selected.append(obj_to_add)
# else:
# # if CONTROL key is pressed then we add to the selected list the current shape but if it's already
# # in the selected list, we removed it. Therefore first click selects, second deselects.
# if self.exc_editor_app.modifiers == Qt.ControlModifier:
# if obj_to_add in self.exc_editor_app.selected:
# self.exc_editor_app.selected.remove(obj_to_add)
# else:
# self.exc_editor_app.selected.append(obj_to_add)
# else:
# self.exc_editor_app.selected = []
# self.exc_editor_app.selected.append(obj_to_add)
#
# for storage in self.exc_editor_app.storage_dict:
# for shape in self.exc_editor_app.selected:
# if shape in self.exc_editor_app.storage_dict[storage].get_objects():
# for key in self.exc_editor_app.tool2tooldia:
# if self.exc_editor_app.tool2tooldia[key] == storage:
# item = self.exc_editor_app.tools_table_exc.item((key - 1), 1)
# item.setSelected(True)
# # self.exc_editor_app.tools_table_exc.selectItem(key - 1)
#
# except Exception as e:
# log.error("[ERROR] Something went bad. %s" % str(e))
# raise
class FCMove(FCShapeTool):
def __init__(self, draw_app):
FCShapeTool.__init__(self, draw_app)
# self.shape_buffer = self.draw_app.shape_buffer
self.origin = None
self.destination = None
self.start_msg = "Click on reference point."
def set_origin(self, origin):
self.origin = origin
def click(self, point):
if len(self.draw_app.get_selected()) == 0:
return "Nothing to move."
if self.origin is None:
self.set_origin(point)
return "Click on final location."
else:
self.destination = point
self.make()
return "Done."
def make(self):
# Create new geometry
dx = self.destination[0] - self.origin[0]
dy = self.destination[1] - self.origin[1]
self.geometry = [DrawToolShape(affinity.translate(geom.geo, xoff=dx, yoff=dy))
for geom in self.draw_app.get_selected()]
# Delete old
self.draw_app.delete_selected()
# # Select the new
# for g in self.geometry:
# # Note that g is not in the app's buffer yet!
# self.draw_app.set_selected(g)
self.complete = True
def utility_geometry(self, data=None):
"""
Temporary geometry on screen while using this tool.
:param data:
:return:
"""
geo_list = []
if self.origin is None:
return None
if len(self.draw_app.get_selected()) == 0:
return None
dx = data[0] - self.origin[0]
dy = data[1] - self.origin[1]
for geom in self.draw_app.get_selected():
geo_list.append(affinity.translate(geom.geo, xoff=dx, yoff=dy))
return DrawToolUtilityShape(geo_list)
# return DrawToolUtilityShape([affinity.translate(geom.geo, xoff=dx, yoff=dy)
# for geom in self.draw_app.get_selected()])
class FCCopy(FCMove):
def make(self):
# Create new geometry
dx = self.destination[0] - self.origin[0]
dy = self.destination[1] - self.origin[1]
self.geometry = [DrawToolShape(affinity.translate(geom.geo, xoff=dx, yoff=dy))
for geom in self.draw_app.get_selected()]
self.complete = True
class FCText(FCShapeTool):
def __init__(self, draw_app):
FCShapeTool.__init__(self, draw_app)
# self.shape_buffer = self.draw_app.shape_buffer
self.draw_app = draw_app
self.app = draw_app.app
self.start_msg = "Click on the Destination point..."
self.origin = (0, 0)
self.text_gui = TextInputTool(self.app)
self.text_gui.run()
def click(self, point):
# Create new geometry
dx = point[0]
dy = point[1]
try:
self.geometry = DrawToolShape(affinity.translate(self.text_gui.text_path, xoff=dx, yoff=dy))
except Exception as e:
log.debug("Font geometry is empty or incorrect: %s" % str(e))
self.draw_app.app.inform.emit("[error]Font not supported. Only Regular, Bold, Italic and BoldItalic are "
"supported. Error: %s" % str(e))
self.text_gui.text_path = []
self.text_gui.hide_tool()
self.draw_app.select_tool('select')
return
self.text_gui.text_path = []
self.text_gui.hide_tool()
self.complete = True
def utility_geometry(self, data=None):
"""
Temporary geometry on screen while using this tool.
:param data: mouse position coords
:return:
"""
dx = data[0] - self.origin[0]
dy = data[1] - self.origin[1]
try:
return DrawToolUtilityShape(affinity.translate(self.text_gui.text_path, xoff=dx, yoff=dy))
except:
return
class FCBuffer(FCShapeTool):
def __init__(self, draw_app):
FCShapeTool.__init__(self, draw_app)
# self.shape_buffer = self.draw_app.shape_buffer
self.draw_app = draw_app
self.app = draw_app.app
self.start_msg = "Create buffer geometry ..."
self.origin = (0, 0)
self.buff_tool = BufferSelectionTool(self.app, self.draw_app)
self.buff_tool.run()
self.app.ui.notebook.setTabText(2, "Buffer Tool")
self.activate()
def on_buffer(self):
buffer_distance = self.buff_tool.buffer_distance_entry.get_value()
# the cb index start from 0 but the join styles for the buffer start from 1 therefore the adjustment
# I populated the combobox such that the index coincide with the join styles value (whcih is really an INT)
join_style = self.buff_tool.buffer_corner_cb.currentIndex() + 1
self.draw_app.buffer(buffer_distance, join_style)
self.app.ui.notebook.setTabText(2, "Tools")
self.disactivate()
def on_buffer_int(self):
buffer_distance = self.buff_tool.buffer_distance_entry.get_value()
# the cb index start from 0 but the join styles for the buffer start from 1 therefore the adjustment
# I populated the combobox such that the index coincide with the join styles value (whcih is really an INT)
join_style = self.buff_tool.buffer_corner_cb.currentIndex() + 1
self.draw_app.buffer_int(buffer_distance, join_style)
self.app.ui.notebook.setTabText(2, "Tools")
self.disactivate()
def on_buffer_ext(self):
buffer_distance = self.buff_tool.buffer_distance_entry.get_value()
# the cb index start from 0 but the join styles for the buffer start from 1 therefore the adjustment
# I populated the combobox such that the index coincide with the join styles value (whcih is really an INT)
join_style = self.buff_tool.buffer_corner_cb.currentIndex() + 1
self.draw_app.buffer_ext(buffer_distance, join_style)
self.app.ui.notebook.setTabText(2, "Tools")
self.disactivate()
def activate(self):
self.buff_tool.buffer_button.clicked.disconnect()
self.buff_tool.buffer_int_button.clicked.disconnect()
self.buff_tool.buffer_ext_button.clicked.disconnect()
self.buff_tool.buffer_button.clicked.connect(self.on_buffer)
self.buff_tool.buffer_int_button.clicked.connect(self.on_buffer_int)
self.buff_tool.buffer_ext_button.clicked.connect(self.on_buffer_ext)
def disactivate(self):
self.buff_tool.buffer_button.clicked.disconnect()
self.buff_tool.buffer_int_button.clicked.disconnect()
self.buff_tool.buffer_ext_button.clicked.disconnect()
self.buff_tool.buffer_button.clicked.connect(self.buff_tool.on_buffer)
self.buff_tool.buffer_int_button.clicked.connect(self.buff_tool.on_buffer_int)
self.buff_tool.buffer_ext_button.clicked.connect(self.buff_tool.on_buffer_ext)
self.complete = True
self.draw_app.select_tool("select")
self.buff_tool.hide_tool()
class FCPaint(FCShapeTool):
def __init__(self, draw_app):
FCShapeTool.__init__(self, draw_app)
# self.shape_buffer = self.draw_app.shape_buffer
self.draw_app = draw_app
self.app = draw_app.app
self.start_msg = "Create Paint geometry ..."
self.origin = (0, 0)
self.paint_tool = PaintOptionsTool(self.app, self.draw_app)
self.paint_tool.run()
self.app.ui.notebook.setTabText(2, "Paint Tool")
class FCRotate(FCShapeTool):
def __init__(self, draw_app):
FCShapeTool.__init__(self, draw_app)
geo = self.utility_geometry(data=(self.draw_app.snap_x, self.draw_app.snap_y))
if isinstance(geo, DrawToolShape) and geo.geo is not None:
self.draw_app.draw_utility_geometry(geo=geo)
self.draw_app.app.inform.emit("Click anywhere to finish the Rotation")
def set_origin(self, origin):
self.origin = origin
def make(self):
# Create new geometry
# dx = self.origin[0]
# dy = self.origin[1]
self.geometry = [DrawToolShape(affinity.rotate(geom.geo, angle = -90, origin='center'))
for geom in self.draw_app.get_selected()]
# Delete old
self.draw_app.delete_selected()
self.complete = True
# MS: automatically select the Select Tool after finishing the action but is not working yet :(
#self.draw_app.select_tool("select")
def on_key(self, key):
if key == 'Enter':
if self.complete == True:
self.make()
def click(self, point):
self.make()
return "Done."
def utility_geometry(self, data=None):
"""
Temporary geometry on screen while using this tool.
:param data:
:return:
"""
return DrawToolUtilityShape([affinity.rotate(geom.geo, angle = -90, origin='center')
for geom in self.draw_app.get_selected()])
class FCDrillAdd(FCShapeTool):
"""
Resulting type: MultiLineString
"""
def __init__(self, draw_app):
DrawTool.__init__(self, draw_app)
self.selected_dia = None
try:
self.draw_app.app.inform.emit(self.start_msg)
# self.selected_dia = self.draw_app.tool2tooldia[self.draw_app.tools_table_exc.currentRow() + 1]
self.selected_dia = self.draw_app.tool2tooldia[self.draw_app.last_tool_selected]
# as a visual marker, select again in tooltable the actual tool that we are using
# remember that it was deselected when clicking on canvas
item = self.draw_app.tools_table_exc.item((self.draw_app.last_tool_selected - 1), 1)
self.draw_app.tools_table_exc.setCurrentItem(item)
except KeyError:
self.draw_app.app.inform.emit("[warning_notcl] To add a drill first select a tool")
self.draw_app.select_tool("select")
return
geo = self.utility_geometry(data=(self.draw_app.snap_x, self.draw_app.snap_y))
if isinstance(geo, DrawToolShape) and geo.geo is not None:
self.draw_app.draw_utility_geometry(geo=geo)
self.draw_app.app.inform.emit("Click on target location ...")
# Switch notebook to Selected page
self.draw_app.app.ui.notebook.setCurrentWidget(self.draw_app.app.ui.selected_tab)
def click(self, point):
self.make()
return "Done."
def utility_geometry(self, data=None):
self.points = data
return DrawToolUtilityShape(self.util_shape(data))
def util_shape(self, point):
start_hor_line = ((point[0] - (self.selected_dia / 2)), point[1])
stop_hor_line = ((point[0] + (self.selected_dia / 2)), point[1])
start_vert_line = (point[0], (point[1] - (self.selected_dia / 2)))
stop_vert_line = (point[0], (point[1] + (self.selected_dia / 2)))
return MultiLineString([(start_hor_line, stop_hor_line), (start_vert_line, stop_vert_line)])
def make(self):
# add the point to drills if the diameter is a key in the dict, if not, create it add the drill location
# to the value, as a list of itself
if self.selected_dia in self.draw_app.points_edit:
self.draw_app.points_edit[self.selected_dia].append(self.points)
else:
self.draw_app.points_edit[self.selected_dia] = [self.points]
self.draw_app.current_storage = self.draw_app.storage_dict[self.selected_dia]
self.geometry = DrawToolShape(self.util_shape(self.points))
self.complete = True
self.draw_app.app.inform.emit("[success]Done. Drill added.")
class FCDrillArray(FCShapeTool):
"""
Resulting type: MultiLineString
"""
def __init__(self, draw_app):
DrawTool.__init__(self, draw_app)
self.draw_app.array_frame.show()
self.selected_dia = None
self.drill_axis = 'X'
self.drill_array = 'linear'
self.drill_array_size = None
self.drill_pitch = None
self.drill_angle = None
self.drill_direction = None
self.drill_radius = None
self.origin = None
self.destination = None
self.flag_for_circ_array = None
self.last_dx = 0
self.last_dy = 0
self.pt = []
try:
self.draw_app.app.inform.emit(self.start_msg)
self.selected_dia = self.draw_app.tool2tooldia[self.draw_app.last_tool_selected]
# as a visual marker, select again in tooltable the actual tool that we are using
# remember that it was deselected when clicking on canvas
item = self.draw_app.tools_table_exc.item((self.draw_app.last_tool_selected - 1), 1)
self.draw_app.tools_table_exc.setCurrentItem(item)
except KeyError:
self.draw_app.app.inform.emit("[warning_notcl] To add an Drill Array first select a tool in Tool Table")
return
geo = self.utility_geometry(data=(self.draw_app.snap_x, self.draw_app.snap_y), static=True)
if isinstance(geo, DrawToolShape) and geo.geo is not None:
self.draw_app.draw_utility_geometry(geo=geo)
self.draw_app.app.inform.emit("Click on target location ...")
# Switch notebook to Selected page
self.draw_app.app.ui.notebook.setCurrentWidget(self.draw_app.app.ui.selected_tab)
def click(self, point):
if self.drill_array == 'Linear':
self.make()
return
else:
if self.flag_for_circ_array is None:
self.draw_app.in_action = True
self.pt.append(point)
self.flag_for_circ_array = True
self.set_origin(point)
self.draw_app.app.inform.emit("Click on the circular array Start position")
else:
self.destination = point
self.make()
self.flag_for_circ_array = None
return
def set_origin(self, origin):
self.origin = origin
def utility_geometry(self, data=None, static=None):
self.drill_axis = self.draw_app.drill_axis_radio.get_value()
self.drill_direction = self.draw_app.drill_direction_radio.get_value()
self.drill_array = self.draw_app.array_type_combo.get_value()
try:
self.drill_array_size = int(self.draw_app.drill_array_size_entry.get_value())
try:
self.drill_pitch = float(self.draw_app.drill_pitch_entry.get_value())
self.drill_angle = float(self.draw_app.drill_angle_entry.get_value())
except TypeError:
self.draw_app.app.inform.emit(
"[error_notcl] The value is not Float. Check for comma instead of dot separator.")
return
except Exception as e:
self.draw_app.app.inform.emit("[error_notcl] The value is mistyped. Check the value.")
return
if self.drill_array == 'Linear':
# if self.origin is None:
# self.origin = (0, 0)
#
# dx = data[0] - self.origin[0]
# dy = data[1] - self.origin[1]
dx = data[0]
dy = data[1]
geo_list = []
geo = None
self.points = data
for item in range(self.drill_array_size):
if self.drill_axis == 'X':
geo = self.util_shape(((data[0] + (self.drill_pitch * item)), data[1]))
if self.drill_axis == 'Y':
geo = self.util_shape((data[0], (data[1] + (self.drill_pitch * item))))
if static is None or static is False:
geo_list.append(affinity.translate(geo, xoff=(dx - self.last_dx), yoff=(dy - self.last_dy)))
else:
geo_list.append(geo)
# self.origin = data
self.last_dx = dx
self.last_dy = dy
return DrawToolUtilityShape(geo_list)
else:
if len(self.pt) > 0:
temp_points = [x for x in self.pt]
temp_points.append(data)
return DrawToolUtilityShape(LineString(temp_points))
def util_shape(self, point):
start_hor_line = ((point[0] - (self.selected_dia / 2)), point[1])
stop_hor_line = ((point[0] + (self.selected_dia / 2)), point[1])
start_vert_line = (point[0], (point[1] - (self.selected_dia / 2)))
stop_vert_line = (point[0], (point[1] + (self.selected_dia / 2)))
return MultiLineString([(start_hor_line, stop_hor_line), (start_vert_line, stop_vert_line)])
def make(self):
self.geometry = []
geo = None
# add the point to drills if the diameter is a key in the dict, if not, create it add the drill location
# to the value, as a list of itself
if self.selected_dia not in self.draw_app.points_edit:
self.draw_app.points_edit[self.selected_dia] = []
for i in range(self.drill_array_size):
self.draw_app.points_edit[self.selected_dia].append(self.points)
self.draw_app.current_storage = self.draw_app.storage_dict[self.selected_dia]
if self.drill_array == 'Linear':
for item in range(self.drill_array_size):
if self.drill_axis == 'X':
geo = self.util_shape(((self.points[0] + (self.drill_pitch * item)), self.points[1]))
if self.drill_axis == 'Y':
geo = self.util_shape((self.points[0], (self.points[1] + (self.drill_pitch * item))))
self.geometry.append(DrawToolShape(geo))
else:
if (self.drill_angle * self.drill_array_size) > 360:
self.draw_app.app.inform.emit("[warning_notcl]Too many drills for the selected spacing angle.")
return
radius = distance(self.destination, self.origin)
initial_angle = math.asin((self.destination[1] - self.origin[1]) / radius)
for i in range(self.drill_array_size):
angle_radians = math.radians(self.drill_angle * i)
if self.drill_direction == 'CW':
x = self.origin[0] + radius * math.cos(-angle_radians + initial_angle)
y = self.origin[1] + radius * math.sin(-angle_radians + initial_angle)
else:
x = self.origin[0] + radius * math.cos(angle_radians + initial_angle)
y = self.origin[1] + radius * math.sin(angle_radians + initial_angle)
geo = self.util_shape((x, y))
self.geometry.append(DrawToolShape(geo))
self.complete = True
self.draw_app.app.inform.emit("[success]Done. Drill Array added.")
self.draw_app.in_action = True
self.draw_app.array_frame.hide()
return
class FCDrillResize(FCShapeTool):
def __init__(self, draw_app):
DrawTool.__init__(self, draw_app)
self.draw_app.app.inform.emit("Click on the Drill(s) to resize ...")
self.resize_dia = None
self.draw_app.resize_frame.show()
self.points = None
self.selected_dia_list = []
self.current_storage = None
self.geometry = []
self.destination_storage = None
self.draw_app.resize_btn.clicked.connect(self.make)
# Switch notebook to Selected page
self.draw_app.app.ui.notebook.setCurrentWidget(self.draw_app.app.ui.selected_tab)
def make(self):
self.draw_app.is_modified = True
try:
new_dia = self.draw_app.resdrill_entry.get_value()
except:
self.draw_app.app.inform.emit("[error_notcl]Resize drill(s) failed. Please enter a diameter for resize.")
return
if new_dia not in self.draw_app.olddia_newdia:
self.destination_storage = FlatCAMGeoEditor.make_storage()
self.draw_app.storage_dict[new_dia] = self.destination_storage
# self.olddia_newdia dict keeps the evidence on current tools diameters as keys and gets updated on values
# each time a tool diameter is edited or added
self.draw_app.olddia_newdia[new_dia] = new_dia
else:
self.destination_storage = self.draw_app.storage_dict[new_dia]
for index in self.draw_app.tools_table_exc.selectedIndexes():
row = index.row()
# on column 1 in tool tables we hold the diameters, and we retrieve them as strings
# therefore below we convert to float
dia_on_row = self.draw_app.tools_table_exc.item(row, 1).text()
self.selected_dia_list.append(float(dia_on_row))
# since we add a new tool, we update also the intial state of the tool_table through it's dictionary
# we add a new entry in the tool2tooldia dict
self.draw_app.tool2tooldia[len(self.draw_app.olddia_newdia)] = new_dia
sel_shapes_to_be_deleted = []
for sel_dia in self.selected_dia_list:
self.current_storage = self.draw_app.storage_dict[sel_dia]
for select_shape in self.draw_app.get_selected():
if select_shape in self.current_storage.get_objects():
factor = new_dia / sel_dia
self.geometry.append(
DrawToolShape(affinity.scale(select_shape.geo, xfact=factor, yfact=factor, origin='center'))
)
self.current_storage.remove(select_shape)
# a hack to make the tool_table display less drills per diameter when shape(drill) is deleted
# self.points_edit it's only useful first time when we load the data into the storage
# but is still used as reference when building tool_table in self.build_ui()
# the number of drills displayed in column 2 is just a len(self.points_edit) therefore
# deleting self.points_edit elements (doesn't matter who but just the number)
# solved the display issue.
del self.draw_app.points_edit[sel_dia][0]
sel_shapes_to_be_deleted.append(select_shape)
self.draw_app.on_exc_shape_complete(self.destination_storage)
# a hack to make the tool_table display more drills per diameter when shape(drill) is added
# self.points_edit it's only useful first time when we load the data into the storage
# but is still used as reference when building tool_table in self.build_ui()
# the number of drills displayed in column 2 is just a len(self.points_edit) therefore
# deleting self.points_edit elements (doesn't matter who but just the number)
# solved the display issue.
if new_dia not in self.draw_app.points_edit:
self.draw_app.points_edit[new_dia] = [(0, 0)]
else:
self.draw_app.points_edit[new_dia].append((0,0))
self.geometry = []
# if following the resize of the drills there will be no more drills for the selected tool then
# delete that tool
if not self.draw_app.points_edit[sel_dia]:
self.draw_app.on_tool_delete(sel_dia)
for shp in sel_shapes_to_be_deleted:
self.draw_app.selected.remove(shp)
sel_shapes_to_be_deleted = []
self.draw_app.build_ui()
self.draw_app.replot()
self.draw_app.resize_frame.hide()
self.complete = True
self.draw_app.app.inform.emit("[success]Done. Drill Resize completed.")
# MS: always return to the Select Tool
self.draw_app.select_tool("select")
class FCDrillMove(FCShapeTool):
def __init__(self, draw_app):
DrawTool.__init__(self, draw_app)
# self.shape_buffer = self.draw_app.shape_buffer
self.origin = None
self.destination = None
self.selected_dia_list = []
if self.draw_app.launched_from_shortcuts is True:
self.draw_app.launched_from_shortcuts = False
self.draw_app.app.inform.emit("Click on target location ...")
else:
self.draw_app.app.inform.emit("Click on reference location ...")
self.current_storage = None
self.geometry = []
for index in self.draw_app.tools_table_exc.selectedIndexes():
row = index.row()
# on column 1 in tool tables we hold the diameters, and we retrieve them as strings
# therefore below we convert to float
dia_on_row = self.draw_app.tools_table_exc.item(row, 1).text()
self.selected_dia_list.append(float(dia_on_row))
# Switch notebook to Selected page
self.draw_app.app.ui.notebook.setCurrentWidget(self.draw_app.app.ui.selected_tab)
def set_origin(self, origin):
self.origin = origin
def click(self, point):
if len(self.draw_app.get_selected()) == 0:
return "Nothing to move."
if self.origin is None:
self.set_origin(point)
self.draw_app.app.inform.emit("Click on target location ...")
return
else:
self.destination = point
self.make()
# MS: always return to the Select Tool
self.draw_app.select_tool("select")
return
def make(self):
# Create new geometry
dx = self.destination[0] - self.origin[0]
dy = self.destination[1] - self.origin[1]
sel_shapes_to_be_deleted = []
for sel_dia in self.selected_dia_list:
self.current_storage = self.draw_app.storage_dict[sel_dia]
for select_shape in self.draw_app.get_selected():
if select_shape in self.current_storage.get_objects():
self.geometry.append(DrawToolShape(affinity.translate(select_shape.geo, xoff=dx, yoff=dy)))
self.current_storage.remove(select_shape)
sel_shapes_to_be_deleted.append(select_shape)
self.draw_app.on_exc_shape_complete(self.current_storage)
self.geometry = []
for shp in sel_shapes_to_be_deleted:
self.draw_app.selected.remove(shp)
sel_shapes_to_be_deleted = []
self.draw_app.build_ui()
self.draw_app.app.inform.emit("[success]Done. Drill(s) Move completed.")
def utility_geometry(self, data=None):
"""
Temporary geometry on screen while using this tool.
:param data:
:return:
"""
geo_list = []
if self.origin is None:
return None
if len(self.draw_app.get_selected()) == 0:
return None
dx = data[0] - self.origin[0]
dy = data[1] - self.origin[1]
for geom in self.draw_app.get_selected():
geo_list.append(affinity.translate(geom.geo, xoff=dx, yoff=dy))
return DrawToolUtilityShape(geo_list)
class FCDrillCopy(FCDrillMove):
def make(self):
# Create new geometry
dx = self.destination[0] - self.origin[0]
dy = self.destination[1] - self.origin[1]
sel_shapes_to_be_deleted = []
for sel_dia in self.selected_dia_list:
self.current_storage = self.draw_app.storage_dict[sel_dia]
for select_shape in self.draw_app.get_selected():
if select_shape in self.current_storage.get_objects():
self.geometry.append(DrawToolShape(affinity.translate(select_shape.geo, xoff=dx, yoff=dy)))
# add some fake drills into the self.draw_app.points_edit to update the drill count in tool table
self.draw_app.points_edit[sel_dia].append((0, 0))
sel_shapes_to_be_deleted.append(select_shape)
self.draw_app.on_exc_shape_complete(self.current_storage)
self.geometry = []
for shp in sel_shapes_to_be_deleted:
self.draw_app.selected.remove(shp)
sel_shapes_to_be_deleted = []
self.draw_app.build_ui()
self.draw_app.app.inform.emit("[success]Done. Drill(s) copied.")
########################
### Main Application ###
########################
class FlatCAMGeoEditor(QtCore.QObject):
draw_shape_idx = -1
def __init__(self, app, disabled=False):
assert isinstance(app, FlatCAMApp.App), \
"Expected the app to be a FlatCAMApp.App, got %s" % type(app)
super(FlatCAMGeoEditor, self).__init__()
self.app = app
self.canvas = app.plotcanvas
self.app.ui.geo_edit_toolbar.setDisabled(disabled)
self.app.ui.snap_max_dist_entry.setDisabled(disabled)
self.app.ui.geo_add_circle_menuitem.triggered.connect(lambda: self.select_tool('circle'))
self.app.ui.geo_add_arc_menuitem.triggered.connect(lambda: self.select_tool('arc'))
self.app.ui.geo_add_rectangle_menuitem.triggered.connect(lambda: self.select_tool('rectangle'))
self.app.ui.geo_add_polygon_menuitem.triggered.connect(lambda: self.select_tool('polygon'))
self.app.ui.geo_add_path_menuitem.triggered.connect(lambda: self.select_tool('path'))
self.app.ui.geo_add_text_menuitem.triggered.connect(lambda: self.select_tool('text'))
self.app.ui.geo_paint_menuitem.triggered.connect(self.on_paint_tool)
self.app.ui.geo_buffer_menuitem.triggered.connect(self.on_buffer_tool)
self.app.ui.geo_delete_menuitem.triggered.connect(self.on_delete_btn)
self.app.ui.geo_union_menuitem.triggered.connect(self.union)
self.app.ui.geo_intersection_menuitem.triggered.connect(self.intersection)
self.app.ui.geo_subtract_menuitem.triggered.connect(self.subtract)
self.app.ui.geo_cutpath_menuitem.triggered.connect(self.cutpath)
self.app.ui.geo_copy_menuitem.triggered.connect(lambda: self.select_tool('copy'))
self.app.ui.geo_union_btn.triggered.connect(self.union)
self.app.ui.geo_intersection_btn.triggered.connect(self.intersection)
self.app.ui.geo_subtract_btn.triggered.connect(self.subtract)
self.app.ui.geo_cutpath_btn.triggered.connect(self.cutpath)
self.app.ui.geo_delete_btn.triggered.connect(self.on_delete_btn)
## Toolbar events and properties
self.tools = {
"select": {"button": self.app.ui.geo_select_btn,
"constructor": FCSelect},
"arc": {"button": self.app.ui.geo_add_arc_btn,
"constructor": FCArc},
"circle": {"button": self.app.ui.geo_add_circle_btn,
"constructor": FCCircle},
"path": {"button": self.app.ui.geo_add_path_btn,
"constructor": FCPath},
"rectangle": {"button": self.app.ui.geo_add_rectangle_btn,
"constructor": FCRectangle},
"polygon": {"button": self.app.ui.geo_add_polygon_btn,
"constructor": FCPolygon},
"text": {"button": self.app.ui.geo_add_text_btn,
"constructor": FCText},
"buffer": {"button": self.app.ui.geo_add_buffer_btn,
"constructor": FCBuffer},
"paint": {"button": self.app.ui.geo_add_paint_btn,
"constructor": FCPaint},
"move": {"button": self.app.ui.geo_move_btn,
"constructor": FCMove},
"rotate": {"button": self.app.ui.geo_rotate_btn,
"constructor": FCRotate},
"copy": {"button": self.app.ui.geo_copy_btn,
"constructor": FCCopy}
}
### Data
self.active_tool = None
self.storage = FlatCAMGeoEditor.make_storage()
self.utility = []
# VisPy visuals
self.fcgeometry = None
self.shapes = self.app.plotcanvas.new_shape_collection(layers=1)
self.tool_shape = self.app.plotcanvas.new_shape_collection(layers=1)
self.app.pool_recreated.connect(self.pool_recreated)
# Remove from scene
self.shapes.enabled = False
self.tool_shape.enabled = False
## List of selected shapes.
self.selected = []
self.flat_geo = []
self.move_timer = QtCore.QTimer()
self.move_timer.setSingleShot(True)
self.key = None # Currently pressed key
self.geo_key_modifiers = None
self.x = None # Current mouse cursor pos
self.y = None
# Current snapped mouse pos
self.snap_x = None
self.snap_y = None
self.pos = None
# signal that there is an action active like polygon or path
self.in_action = False
def make_callback(thetool):
def f():
self.on_tool_select(thetool)
return f
for tool in self.tools:
self.tools[tool]["button"].triggered.connect(make_callback(tool)) # Events
self.tools[tool]["button"].setCheckable(True) # Checkable
self.app.ui.grid_snap_btn.triggered.connect(self.on_grid_toggled)
self.app.ui.corner_snap_btn.triggered.connect(lambda: self.toolbar_tool_toggle("corner_snap"))
self.options = {
"global_gridx": 0.1,
"global_gridy": 0.1,
"snap_max": 0.05,
"grid_snap": True,
"corner_snap": False,
"grid_gap_link": True
}
self.app.options_read_form()
for option in self.options:
if option in self.app.options:
self.options[option] = self.app.options[option]
self.app.ui.grid_gap_x_entry.setText(str(self.options["global_gridx"]))
self.app.ui.grid_gap_y_entry.setText(str(self.options["global_gridy"]))
self.app.ui.snap_max_dist_entry.setText(str(self.options["snap_max"]))
self.app.ui.grid_gap_link_cb.setChecked(True)
self.rtree_index = rtindex.Index()
def entry2option(option, entry):
try:
self.options[option] = float(entry.text())
except Exception as e:
log.debug(str(e))
self.app.ui.grid_gap_x_entry.setValidator(QtGui.QDoubleValidator())
self.app.ui.grid_gap_x_entry.textChanged.connect(
lambda: entry2option("global_gridx", self.app.ui.grid_gap_x_entry))
self.app.ui.grid_gap_y_entry.setValidator(QtGui.QDoubleValidator())
self.app.ui.grid_gap_y_entry.textChanged.connect(
lambda: entry2option("global_gridy", self.app.ui.grid_gap_y_entry))
self.app.ui.snap_max_dist_entry.setValidator(QtGui.QDoubleValidator())
self.app.ui.snap_max_dist_entry.textChanged.connect(
lambda: entry2option("snap_max", self.app.ui.snap_max_dist_entry))
# store the status of the editor so the Delete at object level will not work until the edit is finished
self.editor_active = False
# if using Paint store here the tool diameter used
self.paint_tooldia = None
def pool_recreated(self, pool):
self.shapes.pool = pool
self.tool_shape.pool = pool
def activate(self):
self.connect_canvas_event_handlers()
self.shapes.enabled = True
self.tool_shape.enabled = True
self.app.app_cursor.enabled = True
self.app.ui.snap_max_dist_entry.setDisabled(False)
self.app.ui.corner_snap_btn.setEnabled(True)
self.app.ui.geo_editor_menu.setDisabled(False)
# Tell the App that the editor is active
self.editor_active = True
def deactivate(self):
self.disconnect_canvas_event_handlers()
self.clear()
self.app.ui.geo_edit_toolbar.setDisabled(True)
self.app.ui.geo_edit_toolbar.setVisible(False)
self.app.ui.snap_max_dist_entry.setDisabled(True)
self.app.ui.corner_snap_btn.setEnabled(False)
# never deactivate the snap toolbar - MS
# self.app.ui.snap_toolbar.setDisabled(True) # TODO: Combine and move into tool
# Disable visuals
self.shapes.enabled = False
self.tool_shape.enabled = False
self.app.app_cursor.enabled = False
self.app.ui.geo_editor_menu.setDisabled(True)
# Tell the app that the editor is no longer active
self.editor_active = False
# Show original geometry
if self.fcgeometry:
self.fcgeometry.visible = True
def connect_canvas_event_handlers(self):
## Canvas events
# make sure that the shortcuts key and mouse events will no longer be linked to the methods from FlatCAMApp
# but those from FlatCAMGeoEditor
self.app.plotcanvas.vis_disconnect('key_press', self.app.on_key_over_plot)
self.app.plotcanvas.vis_disconnect('mouse_press', self.app.on_mouse_click_over_plot)
self.app.plotcanvas.vis_disconnect('mouse_move', self.app.on_mouse_move_over_plot)
self.app.plotcanvas.vis_disconnect('mouse_release', self.app.on_mouse_click_release_over_plot)
self.app.plotcanvas.vis_disconnect('mouse_double_click', self.app.on_double_click_over_plot)
self.app.collection.view.keyPressed.disconnect()
self.app.collection.view.clicked.disconnect()
self.canvas.vis_connect('mouse_press', self.on_canvas_click)
self.canvas.vis_connect('mouse_move', self.on_canvas_move)
self.canvas.vis_connect('mouse_release', self.on_canvas_click_release)
self.canvas.vis_connect('key_press', self.on_canvas_key)
self.canvas.vis_connect('key_release', self.on_canvas_key_release)
def disconnect_canvas_event_handlers(self):
self.canvas.vis_disconnect('mouse_press', self.on_canvas_click)
self.canvas.vis_disconnect('mouse_move', self.on_canvas_move)
self.canvas.vis_disconnect('mouse_release', self.on_canvas_click_release)
self.canvas.vis_disconnect('key_press', self.on_canvas_key)
self.canvas.vis_disconnect('key_release', self.on_canvas_key_release)
# we restore the key and mouse control to FlatCAMApp method
self.app.plotcanvas.vis_connect('key_press', self.app.on_key_over_plot)
self.app.plotcanvas.vis_connect('mouse_press', self.app.on_mouse_click_over_plot)
self.app.plotcanvas.vis_connect('mouse_move', self.app.on_mouse_move_over_plot)
self.app.plotcanvas.vis_connect('mouse_release', self.app.on_mouse_click_release_over_plot)
self.app.plotcanvas.vis_connect('mouse_double_click', self.app.on_double_click_over_plot)
self.app.collection.view.keyPressed.connect(self.app.collection.on_key)
self.app.collection.view.clicked.connect(self.app.collection.on_mouse_down)
def add_shape(self, shape):
"""
Adds a shape to the shape storage.
:param shape: Shape to be added.
:type shape: DrawToolShape
:return: None
"""
# List of DrawToolShape?
if isinstance(shape, list):
for subshape in shape:
self.add_shape(subshape)
return
assert isinstance(shape, DrawToolShape), \
"Expected a DrawToolShape, got %s" % type(shape)
assert shape.geo is not None, \
"Shape object has empty geometry (None)"
assert (isinstance(shape.geo, list) and len(shape.geo) > 0) or \
not isinstance(shape.geo, list), \
"Shape objects has empty geometry ([])"
if isinstance(shape, DrawToolUtilityShape):
self.utility.append(shape)
else:
self.storage.insert(shape) # TODO: Check performance
def delete_utility_geometry(self):
# for_deletion = [shape for shape in self.shape_buffer if shape.utility]
# for_deletion = [shape for shape in self.storage.get_objects() if shape.utility]
for_deletion = [shape for shape in self.utility]
for shape in for_deletion:
self.delete_shape(shape)
self.tool_shape.clear(update=True)
self.tool_shape.redraw()
def cutpath(self):
selected = self.get_selected()
tools = selected[1:]
toolgeo = cascaded_union([shp.geo for shp in tools])
target = selected[0]
if type(target.geo) == Polygon:
for ring in poly2rings(target.geo):
self.add_shape(DrawToolShape(ring.difference(toolgeo)))
self.delete_shape(target)
elif type(target.geo) == LineString or type(target.geo) == LinearRing:
self.add_shape(DrawToolShape(target.geo.difference(toolgeo)))
self.delete_shape(target)
elif type(target.geo) == MultiLineString:
try:
for linestring in target.geo:
self.add_shape(DrawToolShape(linestring.difference(toolgeo)))
except:
self.app.log.warning("Current LinearString does not intersect the target")
self.delete_shape(target)
else:
self.app.log.warning("Not implemented. Object type: %s" % str(type(target.geo)))
self.replot()
def toolbar_tool_toggle(self, key):
self.options[key] = self.sender().isChecked()
if self.options[key] == True:
return 1
else:
return 0
def clear(self):
self.active_tool = None
# self.shape_buffer = []
self.selected = []
self.shapes.clear(update=True)
self.tool_shape.clear(update=True)
self.storage = FlatCAMGeoEditor.make_storage()
self.replot()
def edit_fcgeometry(self, fcgeometry):
"""
Imports the geometry from the given FlatCAM Geometry object
into the editor.
:param fcgeometry: FlatCAMGeometry
:return: None
"""
assert isinstance(fcgeometry, Geometry), \
"Expected a Geometry, got %s" % type(fcgeometry)
self.deactivate()
self.activate()
# Hide original geometry
self.fcgeometry = fcgeometry
fcgeometry.visible = False
# Set selection tolerance
DrawToolShape.tolerance = fcgeometry.drawing_tolerance * 10
self.select_tool("select")
# Link shapes into editor.
for shape in fcgeometry.flatten():
if shape is not None: # TODO: Make flatten never create a None
if type(shape) == Polygon:
self.add_shape(DrawToolShape(shape.exterior))
for inter in shape.interiors:
self.add_shape(DrawToolShape(inter))
else:
self.add_shape(DrawToolShape(shape))
self.replot()
self.app.ui.geo_edit_toolbar.setDisabled(False)
self.app.ui.geo_edit_toolbar.setVisible(True)
self.app.ui.snap_toolbar.setDisabled(False)
# start with GRID toolbar activated
if self.app.ui.grid_snap_btn.isChecked() == False:
self.app.ui.grid_snap_btn.trigger()
def on_buffer_tool(self):
buff_tool = BufferSelectionTool(self.app, self)
buff_tool.run()
def on_paint_tool(self):
paint_tool = PaintOptionsTool(self.app, self)
paint_tool.run()
def on_tool_select(self, tool):
"""
Behavior of the toolbar. Tool initialization.
:rtype : None
"""
self.app.log.debug("on_tool_select('%s')" % tool)
# This is to make the group behave as radio group
if tool in self.tools:
if self.tools[tool]["button"].isChecked():
self.app.log.debug("%s is checked." % tool)
for t in self.tools:
if t != tool:
self.tools[t]["button"].setChecked(False)
self.active_tool = self.tools[tool]["constructor"](self)
if not isinstance(self.active_tool, FCSelect):
self.app.inform.emit(self.active_tool.start_msg)
else:
self.app.log.debug("%s is NOT checked." % tool)
for t in self.tools:
self.tools[t]["button"].setChecked(False)
self.active_tool = None
def draw_tool_path(self):
self.select_tool('path')
return
def draw_tool_rectangle(self):
self.select_tool('rectangle')
return
def on_grid_toggled(self):
self.toolbar_tool_toggle("grid_snap")
# make sure that the cursor shape is enabled/disabled, too
if self.options['grid_snap'] is True:
self.app.app_cursor.enabled = True
else:
self.app.app_cursor.enabled = False
def on_canvas_click(self, event):
"""
event.x and .y have canvas coordinates
event.xdaya and .ydata have plot coordinates
:param event: Event object dispatched by Matplotlib
:return: None
"""
if event.button is 1:
self.app.ui.rel_position_label.setText("<b>Dx</b>: %.4f&nbsp;&nbsp; <b>Dy</b>: "
"%.4f&nbsp;&nbsp;&nbsp;&nbsp;" % (0, 0))
self.pos = self.canvas.vispy_canvas.translate_coords(event.pos)
### Snap coordinates
x, y = self.snap(self.pos[0], self.pos[1])
self.pos = (x, y)
# Selection with left mouse button
if self.active_tool is not None and event.button is 1:
# Dispatch event to active_tool
# msg = self.active_tool.click(self.snap(event.xdata, event.ydata))
msg = self.active_tool.click(self.snap(self.pos[0], self.pos[1]))
# If it is a shape generating tool
if isinstance(self.active_tool, FCShapeTool) and self.active_tool.complete:
self.on_shape_complete()
# MS: always return to the Select Tool
self.select_tool("select")
return
if isinstance(self.active_tool, FCSelect):
# self.app.log.debug("Replotting after click.")
self.replot()
else:
self.app.log.debug("No active tool to respond to click!")
def on_canvas_move(self, event):
"""
Called on 'mouse_move' event
event.pos have canvas screen coordinates
:param event: Event object dispatched by VisPy SceneCavas
:return: None
"""
pos = self.canvas.vispy_canvas.translate_coords(event.pos)
event.xdata, event.ydata = pos[0], pos[1]
self.x = event.xdata
self.y = event.ydata
# Prevent updates on pan
# if len(event.buttons) > 0:
# return
# if the RMB is clicked and mouse is moving over plot then 'panning_action' is True
if event.button == 2:
self.app.panning_action = True
return
else:
self.app.panning_action = False
try:
x = float(event.xdata)
y = float(event.ydata)
except TypeError:
return
if self.active_tool is None:
return
### Snap coordinates
x, y = self.snap(x, y)
self.snap_x = x
self.snap_y = y
# update the position label in the infobar since the APP mouse event handlers are disconnected
self.app.ui.position_label.setText("&nbsp;&nbsp;&nbsp;&nbsp;<b>X</b>: %.4f&nbsp;&nbsp; "
"<b>Y</b>: %.4f" % (x, y))
if self.pos is None:
self.pos = (0, 0)
dx = x - self.pos[0]
dy = y - self.pos[1]
# update the reference position label in the infobar since the APP mouse event handlers are disconnected
self.app.ui.rel_position_label.setText("<b>Dx</b>: %.4f&nbsp;&nbsp; <b>Dy</b>: "
"%.4f&nbsp;&nbsp;&nbsp;&nbsp;" % (dx, dy))
### Utility geometry (animated)
geo = self.active_tool.utility_geometry(data=(x, y))
if isinstance(geo, DrawToolShape) and geo.geo is not None:
# Remove any previous utility shape
self.tool_shape.clear(update=True)
self.draw_utility_geometry(geo=geo)
### Selection area on canvas section ###
dx = pos[0] - self.pos[0]
if event.is_dragging == 1 and event.button == 1:
self.app.delete_selection_shape()
if dx < 0:
self.app.draw_moving_selection_shape((self.pos[0], self.pos[1]), (x,y),
color=self.app.defaults["global_alt_sel_line"],
face_color=self.app.defaults['global_alt_sel_fill'])
self.app.selection_type = False
else:
self.app.draw_moving_selection_shape((self.pos[0], self.pos[1]), (x,y))
self.app.selection_type = True
else:
self.app.selection_type = None
# Update cursor
self.app.app_cursor.set_data(np.asarray([(x, y)]), symbol='++', edge_color='black', size=20)
def on_canvas_click_release(self, event):
pos_canvas = self.canvas.vispy_canvas.translate_coords(event.pos)
if self.app.grid_status():
pos = self.snap(pos_canvas[0], pos_canvas[1])
else:
pos = (pos_canvas[0], pos_canvas[1])
# if the released mouse button was RMB then test if it was a panning motion or not, if not it was a context
# canvas menu
try:
if event.button == 2: # right click
if self.app.panning_action is True:
self.app.panning_action = False
else:
if self.in_action is False:
self.app.cursor = QtGui.QCursor()
self.app.ui.popMenu.popup(self.app.cursor.pos())
else:
# if right click on canvas and the active tool need to be finished (like Path or Polygon)
# right mouse click will finish the action
if isinstance(self.active_tool, FCShapeTool):
self.active_tool.click(self.snap(self.x, self.y))
self.active_tool.make()
if self.active_tool.complete:
self.on_shape_complete()
self.app.inform.emit("[success]Done.")
# automatically make the selection tool active after completing current action
self.select_tool('select')
except Exception as e:
log.warning("Error: %s" % str(e))
return
# if the released mouse button was LMB then test if we had a right-to-left selection or a left-to-right
# selection and then select a type of selection ("enclosing" or "touching")
try:
if event.button == 1: # left click
if self.app.selection_type is not None:
self.draw_selection_area_handler(self.pos, pos, self.app.selection_type)
self.app.selection_type = None
elif isinstance(self.active_tool, FCSelect):
# Dispatch event to active_tool
# msg = self.active_tool.click(self.snap(event.xdata, event.ydata))
msg = self.active_tool.click_release((self.pos[0], self.pos[1]))
self.app.inform.emit(msg)
self.replot()
except Exception as e:
log.warning("Error: %s" % str(e))
return
def draw_selection_area_handler(self, start_pos, end_pos, sel_type):
"""
:param start_pos: mouse position when the selection LMB click was done
:param end_pos: mouse position when the left mouse button is released
:param sel_type: if True it's a left to right selection (enclosure), if False it's a 'touch' selection
:type Bool
:return:
"""
poly_selection = Polygon([start_pos, (end_pos[0], start_pos[1]), end_pos, (start_pos[0], end_pos[1])])
self.app.delete_selection_shape()
for obj in self.storage.get_objects():
if (sel_type is True and poly_selection.contains(obj.geo)) or \
(sel_type is False and poly_selection.intersects(obj.geo)):
if self.key == self.app.defaults["global_mselect_key"]:
if obj in self.selected:
self.selected.remove(obj)
else:
# add the object to the selected shapes
self.selected.append(obj)
else:
self.selected.append(obj)
self.replot()
def draw_utility_geometry(self, geo):
# Add the new utility shape
try:
# this case is for the Font Parse
for el in list(geo.geo):
if type(el) == MultiPolygon:
for poly in el:
self.tool_shape.add(
shape=poly,
color=(self.app.defaults["global_draw_color"] + '80'),
update=False,
layer=0,
tolerance=None
)
elif type(el) == MultiLineString:
for linestring in el:
self.tool_shape.add(
shape=linestring,
color=(self.app.defaults["global_draw_color"] + '80'),
update=False,
layer=0,
tolerance=None
)
else:
self.tool_shape.add(
shape=el,
color=(self.app.defaults["global_draw_color"] + '80'),
update=False,
layer=0,
tolerance=None
)
except TypeError:
self.tool_shape.add(
shape=geo.geo, color=(self.app.defaults["global_draw_color"] + '80'),
update=False, layer=0, tolerance=None)
self.tool_shape.redraw()
def on_canvas_key(self, event):
"""
event.key has the key.
:param event:
:return:
"""
self.key = event.key.name
self.geo_key_modifiers = QtWidgets.QApplication.keyboardModifiers()
if self.geo_key_modifiers == Qt.ControlModifier:
# save (update) the current geometry and return to the App
if self.key == 'S':
self.app.editor2object()
return
# toggle the measurement tool
if self.key == 'M':
self.app.measurement_tool.run()
return
# Finish the current action. Use with tools that do not
# complete automatically, like a polygon or path.
if event.key.name == 'Enter':
if isinstance(self.active_tool, FCShapeTool):
self.active_tool.click(self.snap(self.x, self.y))
self.active_tool.make()
if self.active_tool.complete:
self.on_shape_complete()
self.app.inform.emit("[success]Done.")
# automatically make the selection tool active after completing current action
self.select_tool('select')
return
# Abort the current action
if event.key.name == 'Escape':
# TODO: ...?
# self.on_tool_select("select")
self.app.inform.emit("[warning_notcl]Cancelled.")
self.delete_utility_geometry()
self.replot()
# self.select_btn.setChecked(True)
# self.on_tool_select('select')
self.select_tool('select')
return
# Delete selected object
if event.key.name == 'Delete':
self.delete_selected()
self.replot()
# Move
if event.key.name == 'Space':
self.app.ui.geo_rotate_btn.setChecked(True)
self.on_tool_select('rotate')
self.active_tool.set_origin(self.snap(self.x, self.y))
# Arc Tool
if event.key.name == 'A':
self.select_tool('arc')
# Buffer
if event.key.name == 'B':
self.select_tool('buffer')
# Copy
if event.key.name == 'C':
self.app.ui.geo_copy_btn.setChecked(True)
self.on_tool_select('copy')
self.active_tool.set_origin(self.snap(self.x, self.y))
self.app.inform.emit("Click on target point.")
# Grid Snap
if event.key.name == 'G':
self.app.ui.grid_snap_btn.trigger()
# make sure that the cursor shape is enabled/disabled, too
if self.options['grid_snap'] is True:
self.app.app_cursor.enabled = True
else:
self.app.app_cursor.enabled = False
# Paint
if event.key.name == 'I':
self.select_tool('paint')
# Corner Snap
if event.key.name == 'K':
self.app.ui.corner_snap_btn.trigger()
# Move
if event.key.name == 'M':
self.app.ui.geo_move_btn.setChecked(True)
self.on_tool_select('move')
self.active_tool.set_origin(self.snap(self.x, self.y))
self.app.inform.emit("Click on target point.")
# Polygon Tool
if event.key.name == 'N':
self.select_tool('polygon')
# Circle Tool
if event.key.name == 'O':
self.select_tool('circle')
# Path Tool
if event.key.name == 'P':
self.select_tool('path')
# Rectangle Tool
if event.key.name == 'R':
self.select_tool('rectangle')
# Select Tool
if event.key.name == 'S':
self.select_tool('select')
# Add Text Tool
if event.key.name == 'T':
self.select_tool('text')
# Cut Action Tool
if event.key.name == 'X':
if self.get_selected() is not None:
self.cutpath()
else:
msg = 'Please first select a geometry item to be cutted\n' \
'then select the geometry item that will be cutted\n' \
'out of the first item. In the end press ~X~ key or\n' \
'the toolbar button.' \
messagebox =QtWidgets.QMessageBox()
messagebox.setText(msg)
messagebox.setWindowTitle("Warning")
messagebox.setWindowIcon(QtGui.QIcon('share/warning.png'))
messagebox.setStandardButtons(QtWidgets.QMessageBox.Ok)
messagebox.setDefaultButton(QtWidgets.QMessageBox.Ok)
messagebox.exec_()
# Propagate to tool
response = None
if self.active_tool is not None:
response = self.active_tool.on_key(event.key)
if response is not None:
self.app.inform.emit(response)
# Show Shortcut list
if event.key.name == '`':
self.on_shortcut_list()
def on_shortcut_list(self):
msg = '''<b>Shortcut list in Geometry Editor</b><br>
<br>
<b>A:</b> Add an 'Arc'<br>
<b>B:</b> Add a Buffer Geo<br>
<b>C:</b> Copy Geo Item<br>
<b>G:</b> Grid Snap On/Off<br>
<b>G:</b> Paint Tool<br>
<b>K:</b> Corner Snap On/Off<br>
<b>M:</b> Move Geo Item<br>
<br>
<b>N:</b> Add an 'Polygon'<br>
<b>O:</b> Add a 'Circle'<br>
<b>P:</b> Add a 'Path'<br>
<b>R:</b> Add an 'Rectangle'<br>
<b>S:</b> Select Tool Active<br>
<b>T:</b> Add Text Geometry<br>
<br>
<b>X:</b> Cut Path<br>
<br>
<b>~:</b> Show Shortcut List<br>
<br>
<b>Space:</b> Rotate selected Geometry<br>
<b>Enter:</b> Finish Current Action<br>
<b>Escape:</b> Abort Current Action<br>
<b>Delete:</b> Delete Obj'''
helpbox =QtWidgets.QMessageBox()
helpbox.setText(msg)
helpbox.setWindowTitle("Help")
helpbox.setWindowIcon(QtGui.QIcon('share/help.png'))
helpbox.setStandardButtons(QtWidgets.QMessageBox.Ok)
helpbox.setDefaultButton(QtWidgets.QMessageBox.Ok)
helpbox.exec_()
def on_canvas_key_release(self, event):
self.key = None
def on_delete_btn(self):
self.delete_selected()
self.replot()
def delete_selected(self):
tempref = [s for s in self.selected]
for shape in tempref:
self.delete_shape(shape)
self.selected = []
def delete_shape(self, shape):
if shape in self.utility:
self.utility.remove(shape)
return
self.storage.remove(shape)
if shape in self.selected:
self.selected.remove(shape) # TODO: Check performance
def get_selected(self):
"""
Returns list of shapes that are selected in the editor.
:return: List of shapes.
"""
# return [shape for shape in self.shape_buffer if shape["selected"]]
return self.selected
def plot_shape(self, geometry=None, color='black', linewidth=1):
"""
Plots a geometric object or list of objects without rendering. Plotted objects
are returned as a list. This allows for efficient/animated rendering.
:param geometry: Geometry to be plotted (Any Shapely.geom kind or list of such)
:param color: Shape color
:param linewidth: Width of lines in # of pixels.
:return: List of plotted elements.
"""
plot_elements = []
if geometry is None:
geometry = self.active_tool.geometry
try:
for geo in geometry:
plot_elements += self.plot_shape(geometry=geo, color=color, linewidth=linewidth)
## Non-iterable
except TypeError:
## DrawToolShape
if isinstance(geometry, DrawToolShape):
plot_elements += self.plot_shape(geometry=geometry.geo, color=color, linewidth=linewidth)
## Polygon: Descend into exterior and each interior.
if type(geometry) == Polygon:
plot_elements += self.plot_shape(geometry=geometry.exterior, color=color, linewidth=linewidth)
plot_elements += self.plot_shape(geometry=geometry.interiors, color=color, linewidth=linewidth)
if type(geometry) == LineString or type(geometry) == LinearRing:
plot_elements.append(self.shapes.add(shape=geometry, color=color, layer=0,
tolerance=self.fcgeometry.drawing_tolerance))
if type(geometry) == Point:
pass
return plot_elements
def plot_all(self):
"""
Plots all shapes in the editor.
:return: None
:rtype: None
"""
# self.app.log.debug("plot_all()")
self.shapes.clear(update=True)
for shape in self.storage.get_objects():
if shape.geo is None: # TODO: This shouldn't have happened
continue
if shape in self.selected:
self.plot_shape(geometry=shape.geo, color=self.app.defaults['global_sel_draw_color'], linewidth=2)
continue
self.plot_shape(geometry=shape.geo, color=self.app.defaults['global_draw_color'])
for shape in self.utility:
self.plot_shape(geometry=shape.geo, linewidth=1)
continue
self.shapes.redraw()
def replot(self):
self.plot_all()
def on_shape_complete(self):
self.app.log.debug("on_shape_complete()")
# Add shape
self.add_shape(self.active_tool.geometry)
# Remove any utility shapes
self.delete_utility_geometry()
self.tool_shape.clear(update=True)
# Replot and reset tool.
self.replot()
# self.active_tool = type(self.active_tool)(self)
@staticmethod
def make_storage():
## Shape storage.
storage = FlatCAMRTreeStorage()
storage.get_points = DrawToolShape.get_pts
return storage
def select_tool(self, toolname):
"""
Selects a drawing tool. Impacts the object and GUI.
:param toolname: Name of the tool.
:return: None
"""
self.tools[toolname]["button"].setChecked(True)
self.on_tool_select(toolname)
def set_selected(self, shape):
# Remove and add to the end.
if shape in self.selected:
self.selected.remove(shape)
self.selected.append(shape)
def set_unselected(self, shape):
if shape in self.selected:
self.selected.remove(shape)
def snap(self, x, y):
"""
Adjusts coordinates to snap settings.
:param x: Input coordinate X
:param y: Input coordinate Y
:return: Snapped (x, y)
"""
snap_x, snap_y = (x, y)
snap_distance = Inf
### Object (corner?) snap
### No need for the objects, just the coordinates
### in the index.
if self.options["corner_snap"]:
try:
nearest_pt, shape = self.storage.nearest((x, y))
nearest_pt_distance = distance((x, y), nearest_pt)
if nearest_pt_distance <= self.options["snap_max"]:
snap_distance = nearest_pt_distance
snap_x, snap_y = nearest_pt
except (StopIteration, AssertionError):
pass
### Grid snap
if self.options["grid_snap"]:
if self.options["global_gridx"] != 0:
snap_x_ = round(x / self.options["global_gridx"]) * self.options['global_gridx']
else:
snap_x_ = x
# If the Grid_gap_linked on Grid Toolbar is checked then the snap distance on GridY entry will be ignored
# and it will use the snap distance from GridX entry
if self.app.ui.grid_gap_link_cb.isChecked():
if self.options["global_gridx"] != 0:
snap_y_ = round(y / self.options["global_gridx"]) * self.options['global_gridx']
else:
snap_y_ = y
else:
if self.options["global_gridy"] != 0:
snap_y_ = round(y / self.options["global_gridy"]) * self.options['global_gridy']
else:
snap_y_ = y
nearest_grid_distance = distance((x, y), (snap_x_, snap_y_))
if nearest_grid_distance < snap_distance:
snap_x, snap_y = (snap_x_, snap_y_)
return snap_x, snap_y
def update_fcgeometry(self, fcgeometry):
"""
Transfers the geometry tool shape buffer to the selected geometry
object. The geometry already in the object are removed.
:param fcgeometry: FlatCAMGeometry
:return: None
"""
fcgeometry.solid_geometry = []
# for shape in self.shape_buffer:
for shape in self.storage.get_objects():
fcgeometry.solid_geometry.append(shape.geo)
# re-enable all the widgets in the Selected Tab that were disabled after entering in Edit Geometry Mode
sel_tab_widget_list = self.app.ui.selected_tab.findChildren(QtWidgets.QWidget)
for w in sel_tab_widget_list:
w.setEnabled(True)
def update_options(self, obj):
if self.paint_tooldia:
obj.options['cnctooldia'] = self.paint_tooldia
self.paint_tooldia = None
return True
else:
return False
def union(self):
"""
Makes union of selected polygons. Original polygons
are deleted.
:return: None.
"""
results = cascaded_union([t.geo for t in self.get_selected()])
# Delete originals.
for_deletion = [s for s in self.get_selected()]
for shape in for_deletion:
self.delete_shape(shape)
# Selected geometry is now gone!
self.selected = []
self.add_shape(DrawToolShape(results))
self.replot()
def intersection(self):
"""
Makes intersectino of selected polygons. Original polygons are deleted.
:return: None
"""
shapes = self.get_selected()
results = shapes[0].geo
for shape in shapes[1:]:
results = results.intersection(shape.geo)
# Delete originals.
for_deletion = [s for s in self.get_selected()]
for shape in for_deletion:
self.delete_shape(shape)
# Selected geometry is now gone!
self.selected = []
self.add_shape(DrawToolShape(results))
self.replot()
def subtract(self):
selected = self.get_selected()
try:
tools = selected[1:]
toolgeo = cascaded_union([shp.geo for shp in tools])
result = selected[0].geo.difference(toolgeo)
self.delete_shape(selected[0])
self.add_shape(DrawToolShape(result))
self.replot()
except Exception as e:
log.debug(str(e))
def buffer(self, buf_distance, join_style):
selected = self.get_selected()
if buf_distance < 0:
self.app.inform.emit(
"[error_notcl]Negative buffer value is not accepted. Use Buffer interior to generate an 'inside' shape")
# deselect everything
self.selected = []
self.replot()
return
if len(selected) == 0:
self.app.inform.emit("[warning_notcl] Nothing selected for buffering.")
return
if not isinstance(buf_distance, float):
self.app.inform.emit("[warning_notcl] Invalid distance for buffering.")
# deselect everything
self.selected = []
self.replot()
return
pre_buffer = cascaded_union([t.geo for t in selected])
results = pre_buffer.buffer(buf_distance - 1e-10, resolution=32, join_style=join_style)
if results.is_empty:
self.app.inform.emit("[error_notcl]Failed, the result is empty. Choose a different buffer value.")
# deselect everything
self.selected = []
self.replot()
return
self.add_shape(DrawToolShape(results))
self.replot()
self.app.inform.emit("[success]Full buffer geometry created.")
def buffer_int(self, buf_distance, join_style):
selected = self.get_selected()
if buf_distance < 0:
self.app.inform.emit(
"[error_notcl]Negative buffer value is not accepted. Use Buffer interior to generate an 'inside' shape")
# deselect everything
self.selected = []
self.replot()
return
if len(selected) == 0:
self.app.inform.emit("[warning_notcl] Nothing selected for buffering.")
return
if not isinstance(buf_distance, float):
self.app.inform.emit("[warning_notcl] Invalid distance for buffering.")
# deselect everything
self.selected = []
self.replot()
return
pre_buffer = cascaded_union([t.geo for t in selected])
results = pre_buffer.buffer(-buf_distance + 1e-10, resolution=32, join_style=join_style)
if results.is_empty:
self.app.inform.emit("[error_notcl]Failed, the result is empty. Choose a smaller buffer value.")
# deselect everything
self.selected = []
self.replot()
return
if type(results) == MultiPolygon:
for poly in results:
self.add_shape(DrawToolShape(poly.exterior))
else:
self.add_shape(DrawToolShape(results.exterior))
self.replot()
self.app.inform.emit("[success]Exterior buffer geometry created.")
# selected = self.get_selected()
#
# if len(selected) == 0:
# self.app.inform.emit("[WARNING] Nothing selected for buffering.")
# return
#
# if not isinstance(buf_distance, float):
# self.app.inform.emit("[warning] Invalid distance for buffering.")
# return
#
# pre_buffer = cascaded_union([t.geo for t in selected])
# results = pre_buffer.buffer(buf_distance)
# if results.is_empty:
# self.app.inform.emit("Failed. Choose a smaller buffer value.")
# return
#
# int_geo = []
# if type(results) == MultiPolygon:
# for poly in results:
# for g in poly.interiors:
# int_geo.append(g)
# res = cascaded_union(int_geo)
# self.add_shape(DrawToolShape(res))
# else:
# print(results.interiors)
# for g in results.interiors:
# int_geo.append(g)
# res = cascaded_union(int_geo)
# self.add_shape(DrawToolShape(res))
#
# self.replot()
# self.app.inform.emit("Interior buffer geometry created.")
def buffer_ext(self, buf_distance, join_style):
selected = self.get_selected()
if buf_distance < 0:
self.app.inform.emit("[error_notcl]Negative buffer value is not accepted. "
"Use Buffer interior to generate an 'inside' shape")
# deselect everything
self.selected = []
self.replot()
return
if len(selected) == 0:
self.app.inform.emit("[warning_notcl] Nothing selected for buffering.")
return
if not isinstance(buf_distance, float):
self.app.inform.emit("[warning_notcl] Invalid distance for buffering.")
# deselect everything
self.selected = []
self.replot()
return
pre_buffer = cascaded_union([t.geo for t in selected])
results = pre_buffer.buffer(buf_distance - 1e-10, resolution=32, join_style=join_style)
if results.is_empty:
self.app.inform.emit("[error_notcl]Failed, the result is empty. Choose a different buffer value.")
# deselect everything
self.selected = []
self.replot()
return
if type(results) == MultiPolygon:
for poly in results:
self.add_shape(DrawToolShape(poly.exterior))
else:
self.add_shape(DrawToolShape(results.exterior))
self.replot()
self.app.inform.emit("[success]Exterior buffer geometry created.")
# def paint(self, tooldia, overlap, margin, method):
# selected = self.get_selected()
#
# if len(selected) == 0:
# self.app.inform.emit("[warning] Nothing selected for painting.")
# return
#
# for param in [tooldia, overlap, margin]:
# if not isinstance(param, float):
# param_name = [k for k, v in locals().items() if v is param][0]
# self.app.inform.emit("[warning] Invalid value for {}".format(param))
#
# # Todo: Check for valid method.
#
# # Todo: This is the 3rd implementation on painting polys... try to consolidate
#
# results = []
#
# def recurse(geo):
# try:
# for subg in geo:
# for subsubg in recurse(subg):
# yield subsubg
# except TypeError:
# if isinstance(geo, LinearRing):
# yield geo
#
# raise StopIteration
#
# for geo in selected:
# print(type(geo.geo))
#
# local_results = []
# for poly in recurse(geo.geo):
# if method == "seed":
# # Type(cp) == FlatCAMRTreeStorage | None
# cp = Geometry.clear_polygon2(poly.buffer(-margin),
# tooldia, overlap=overlap)
#
# else:
# # Type(cp) == FlatCAMRTreeStorage | None
# cp = Geometry.clear_polygon(poly.buffer(-margin),
# tooldia, overlap=overlap)
#
# if cp is not None:
# local_results += list(cp.get_objects())
#
# results.append(cascaded_union(local_results))
#
# # This is a dirty patch:
# for r in results:
# self.add_shape(DrawToolShape(r))
#
# self.replot()
def paint(self, tooldia, overlap, margin, connect, contour, method):
self.paint_tooldia = tooldia
selected = self.get_selected()
if len(selected) == 0:
self.app.inform.emit("[warning_notcl]Nothing selected for painting.")
return
for param in [tooldia, overlap, margin]:
if not isinstance(param, float):
param_name = [k for k, v in locals().items() if v is param][0]
self.app.inform.emit("[warning] Invalid value for {}".format(param))
results = []
if tooldia >= overlap:
self.app.inform.emit(
"[error_notcl] Could not do Paint. Overlap value has to be less than Tool Dia value.")
return
def recurse(geometry, reset=True):
"""
Creates a list of non-iterable linear geometry objects.
Results are placed in self.flat_geometry
:param geometry: Shapely type or list or list of list of such.
:param reset: Clears the contents of self.flat_geometry.
"""
if geometry is None:
return
if reset:
self.flat_geo = []
## If iterable, expand recursively.
try:
for geo in geometry:
if geo is not None:
recurse(geometry=geo, reset=False)
## Not iterable, do the actual indexing and add.
except TypeError:
self.flat_geo.append(geometry)
return self.flat_geo
for geo in selected:
local_results = []
for geo_obj in recurse(geo.geo):
try:
if type(geo_obj) == Polygon:
poly_buf = geo_obj.buffer(-margin)
else:
poly_buf = Polygon(geo_obj).buffer(-margin)
if method == "seed":
cp = Geometry.clear_polygon2(poly_buf,
tooldia, self.app.defaults["geometry_circle_steps"],
overlap=overlap, contour=contour, connect=connect)
elif method == "lines":
cp = Geometry.clear_polygon3(poly_buf,
tooldia, self.app.defaults["geometry_circle_steps"],
overlap=overlap, contour=contour, connect=connect)
else:
cp = Geometry.clear_polygon(poly_buf,
tooldia, self.app.defaults["geometry_circle_steps"],
overlap=overlap, contour=contour, connect=connect)
if cp is not None:
local_results += list(cp.get_objects())
except Exception as e:
log.debug("Could not Paint the polygons. %s" % str(e))
self.app.inform.emit(
"[error] Could not do Paint. Try a different combination of parameters. "
"Or a different method of Paint\n%s" % str(e))
return
# add the result to the results list
results.append(cascaded_union(local_results))
# This is a dirty patch:
for r in results:
self.add_shape(DrawToolShape(r))
self.app.inform.emit(
"[success] Paint done.")
self.replot()
class FlatCAMExcEditor(QtCore.QObject):
draw_shape_idx = -1
def __init__(self, app):
assert isinstance(app, FlatCAMApp.App), \
"Expected the app to be a FlatCAMApp.App, got %s" % type(app)
super(FlatCAMExcEditor, self).__init__()
self.app = app
self.canvas = self.app.plotcanvas
self.exc_edit_widget = QtWidgets.QWidget()
layout = QtWidgets.QVBoxLayout()
self.exc_edit_widget.setLayout(layout)
## Page Title box (spacing between children)
self.title_box = QtWidgets.QHBoxLayout()
layout.addLayout(self.title_box)
## Page Title icon
pixmap = QtGui.QPixmap('share/flatcam_icon32.png')
self.icon = QtWidgets.QLabel()
self.icon.setPixmap(pixmap)
self.title_box.addWidget(self.icon, stretch=0)
## Title label
self.title_label = QtWidgets.QLabel("<font size=5><b>" + 'Excellon Editor' + "</b></font>")
self.title_label.setAlignment(QtCore.Qt.AlignLeft | QtCore.Qt.AlignVCenter)
self.title_box.addWidget(self.title_label, stretch=1)
## Object name
self.name_box = QtWidgets.QHBoxLayout()
layout.addLayout(self.name_box)
name_label = QtWidgets.QLabel("Name:")
self.name_box.addWidget(name_label)
self.name_entry = FCEntry()
self.name_box.addWidget(self.name_entry)
## Box box for custom widgets
# This gets populated in offspring implementations.
self.custom_box = QtWidgets.QVBoxLayout()
layout.addLayout(self.custom_box)
# add a frame and inside add a vertical box layout. Inside this vbox layout I add all the Drills widgets
# this way I can hide/show the frame
self.drills_frame = QtWidgets.QFrame()
self.drills_frame.setContentsMargins(0, 0, 0, 0)
self.custom_box.addWidget(self.drills_frame)
self.tools_box = QtWidgets.QVBoxLayout()
self.tools_box.setContentsMargins(0, 0, 0, 0)
self.drills_frame.setLayout(self.tools_box)
#### Tools Drills ####
self.tools_table_label = QtWidgets.QLabel('<b>Tools Table</b>')
self.tools_table_label.setToolTip(
"Tools in this Excellon object\n"
"when are used for drilling."
)
self.tools_box.addWidget(self.tools_table_label)
self.tools_table_exc = FCTable()
self.tools_box.addWidget(self.tools_table_exc)
self.tools_table_exc.setColumnCount(4)
self.tools_table_exc.setHorizontalHeaderLabels(['#', 'Diameter', 'D', 'S'])
self.tools_table_exc.setSortingEnabled(False)
self.tools_table_exc.setSelectionBehavior(QtWidgets.QAbstractItemView.SelectRows)
self.empty_label = QtWidgets.QLabel('')
self.tools_box.addWidget(self.empty_label)
#### Add a new Tool ####
self.addtool_label = QtWidgets.QLabel('<b>Add/Delete Tool</b>')
self.addtool_label.setToolTip(
"Add/Delete a tool to the tool list\n"
"for this Excellon object."
)
self.tools_box.addWidget(self.addtool_label)
grid1 = QtWidgets.QGridLayout()
self.tools_box.addLayout(grid1)
addtool_entry_lbl = QtWidgets.QLabel('Tool Dia:')
addtool_entry_lbl.setToolTip(
"Diameter for the new tool"
)
grid1.addWidget(addtool_entry_lbl, 0, 0)
hlay = QtWidgets.QHBoxLayout()
self.addtool_entry = LengthEntry()
hlay.addWidget(self.addtool_entry)
self.addtool_btn = QtWidgets.QPushButton('Add Tool')
self.addtool_btn.setToolTip(
"Add a new tool to the tool list\n"
"with the diameter specified above."
)
self.addtool_btn.setFixedWidth(80)
hlay.addWidget(self.addtool_btn)
grid1.addLayout(hlay, 0, 1)
grid2 = QtWidgets.QGridLayout()
self.tools_box.addLayout(grid2)
self.deltool_btn = QtWidgets.QPushButton('Delete Tool')
self.deltool_btn.setToolTip(
"Delete a tool in the tool list\n"
"by selecting a row in the tool table."
)
grid2.addWidget(self.deltool_btn, 0, 1)
# add a frame and inside add a vertical box layout. Inside this vbox layout I add all the Drills widgets
# this way I can hide/show the frame
self.resize_frame = QtWidgets.QFrame()
self.resize_frame.setContentsMargins(0, 0, 0, 0)
self.tools_box.addWidget(self.resize_frame)
self.resize_box = QtWidgets.QVBoxLayout()
self.resize_box.setContentsMargins(0, 0, 0, 0)
self.resize_frame.setLayout(self.resize_box)
#### Resize a drill ####
self.emptyresize_label = QtWidgets.QLabel('')
self.resize_box.addWidget(self.emptyresize_label)
self.drillresize_label = QtWidgets.QLabel('<b>Resize Drill(s)</b>')
self.drillresize_label.setToolTip(
"Resize a drill or a selection of drills."
)
self.resize_box.addWidget(self.drillresize_label)
grid3 = QtWidgets.QGridLayout()
self.resize_box.addLayout(grid3)
res_entry_lbl = QtWidgets.QLabel('Resize Dia:')
res_entry_lbl.setToolTip(
"Diameter to resize to."
)
grid3.addWidget(addtool_entry_lbl, 0, 0)
hlay2 = QtWidgets.QHBoxLayout()
self.resdrill_entry = LengthEntry()
hlay2.addWidget(self.resdrill_entry)
self.resize_btn = QtWidgets.QPushButton('Resize')
self.resize_btn.setToolTip(
"Resize drill(s)"
)
self.resize_btn.setFixedWidth(80)
hlay2.addWidget(self.resize_btn)
grid3.addLayout(hlay2, 0, 1)
self.resize_frame.hide()
# add a frame and inside add a vertical box layout. Inside this vbox layout I add
# all the add drill array widgets
# this way I can hide/show the frame
self.array_frame = QtWidgets.QFrame()
self.array_frame.setContentsMargins(0, 0, 0, 0)
self.tools_box.addWidget(self.array_frame)
self.array_box = QtWidgets.QVBoxLayout()
self.array_box.setContentsMargins(0, 0, 0, 0)
self.array_frame.setLayout(self.array_box)
#### Add DRILL Array ####
self.emptyarray_label = QtWidgets.QLabel('')
self.array_box.addWidget(self.emptyarray_label)
self.drillarray_label = QtWidgets.QLabel('<b>Add Drill Array</b>')
self.drillarray_label.setToolTip(
"Add an array of drills (linear or circular array)"
)
self.array_box.addWidget(self.drillarray_label)
self.array_type_combo = FCComboBox()
self.array_type_combo.setToolTip(
"Select the type of drills array to create.\n"
"It can be Linear X(Y) or Circular"
)
self.array_type_combo.addItem("Linear")
self.array_type_combo.addItem("Circular")
self.array_box.addWidget(self.array_type_combo)
self.array_form = QtWidgets.QFormLayout()
self.array_box.addLayout(self.array_form)
self.drill_array_size_label = QtWidgets.QLabel('Nr of drills:')
self.drill_array_size_label.setToolTip(
"Specify how many drills to be in the array."
)
self.drill_array_size_label.setFixedWidth(100)
self.drill_array_size_entry = LengthEntry()
self.array_form.addRow(self.drill_array_size_label, self.drill_array_size_entry)
self.array_linear_frame = QtWidgets.QFrame()
self.array_linear_frame.setContentsMargins(0, 0, 0, 0)
self.array_box.addWidget(self.array_linear_frame)
self.linear_box = QtWidgets.QVBoxLayout()
self.linear_box.setContentsMargins(0, 0, 0, 0)
self.array_linear_frame.setLayout(self.linear_box)
self.linear_form = QtWidgets.QFormLayout()
self.linear_box.addLayout(self.linear_form)
self.drill_pitch_label = QtWidgets.QLabel('Pitch:')
self.drill_pitch_label.setToolTip(
"Pitch = Distance between elements of the array."
)
self.drill_pitch_label.setFixedWidth(100)
self.drill_pitch_entry = LengthEntry()
self.linear_form.addRow(self.drill_pitch_label, self.drill_pitch_entry)
self.drill_axis_label = QtWidgets.QLabel('Axis:')
self.drill_axis_label.setToolTip(
"Axis on which the linear array is oriented: 'X' or 'Y'."
)
self.drill_axis_label.setFixedWidth(100)
self.drill_axis_radio = RadioSet([{'label': 'X', 'value': 'X'},
{'label': 'Y', 'value': 'Y'}])
self.drill_axis_radio.set_value('X')
self.linear_form.addRow(self.drill_axis_label, self.drill_axis_radio)
self.array_circular_frame = QtWidgets.QFrame()
self.array_circular_frame.setContentsMargins(0, 0, 0, 0)
self.array_box.addWidget(self.array_circular_frame)
self.circular_box = QtWidgets.QVBoxLayout()
self.circular_box.setContentsMargins(0, 0, 0, 0)
self.array_circular_frame.setLayout(self.circular_box)
self.drill_angle_label = QtWidgets.QLabel('Angle:')
self.drill_angle_label.setToolTip(
"Angle at which each element in circular array is placed."
)
self.drill_angle_label.setFixedWidth(100)
self.circular_form = QtWidgets.QFormLayout()
self.circular_box.addLayout(self.circular_form)
self.drill_angle_entry = LengthEntry()
self.circular_form.addRow(self.drill_angle_label, self.drill_angle_entry)
self.drill_direction_label = QtWidgets.QLabel('Direction:')
self.drill_direction_label.setToolTip(
"Direction for circular array."
"Can be CW = clockwise or CCW = counter clockwise."
)
self.drill_direction_label.setFixedWidth(100)
self.drill_direction_radio = RadioSet([{'label': 'CW', 'value': 'CW'},
{'label': 'CCW.', 'value': 'CCW'}])
self.drill_direction_radio.set_value('CW')
self.circular_form.addRow(self.drill_direction_label, self.drill_direction_radio)
self.array_circular_frame.hide()
self.array_frame.hide()
self.tools_box.addStretch()
## Toolbar events and properties
self.tools_exc = {
"select": {"button": self.app.ui.select_drill_btn,
"constructor": FCDrillSelect},
"add": {"button": self.app.ui.add_drill_btn,
"constructor": FCDrillAdd},
"add_array": {"button": self.app.ui.add_drill_array_btn,
"constructor": FCDrillArray},
"resize": {"button": self.app.ui.resize_drill_btn,
"constructor": FCDrillResize},
"copy": {"button": self.app.ui.copy_drill_btn,
"constructor": FCDrillCopy},
"move": {"button": self.app.ui.move_drill_btn,
"constructor": FCDrillMove},
}
### Data
self.active_tool = None
self.storage_dict = {}
self.current_storage = []
# build the data from the Excellon point into a dictionary
# {tool_dia: [geometry_in_points]}
self.points_edit = {}
self.sorted_diameters =[]
self.new_drills = []
self.new_tools = {}
self.new_slots = {}
# dictionary to store the tool_row and diameters in Tool_table
# it will be updated everytime self.build_ui() is called
self.olddia_newdia = {}
self.tool2tooldia = {}
# this will store the value for the last selected tool, for use after clicking on canvas when the selection
# is cleared but as a side effect also the selected tool is cleared
self.last_tool_selected = None
self.utility = []
# this will flag if the Editor "tools" are launched from key shortcuts (True) or from menu toolbar (False)
self.launched_from_shortcuts = False
self.app.ui.delete_drill_btn.triggered.connect(self.on_delete_btn)
self.name_entry.returnPressed.connect(self.on_name_activate)
self.addtool_btn.clicked.connect(self.on_tool_add)
# self.addtool_entry.editingFinished.connect(self.on_tool_add)
self.deltool_btn.clicked.connect(self.on_tool_delete)
self.tools_table_exc.selectionModel().currentChanged.connect(self.on_row_selected)
self.array_type_combo.currentIndexChanged.connect(self.on_array_type_combo)
self.drill_array_size_entry.set_value(5)
self.drill_pitch_entry.set_value(2.54)
self.drill_angle_entry.set_value(12)
self.drill_direction_radio.set_value('CW')
self.drill_axis_radio.set_value('X')
self.exc_obj = None
# VisPy Visuals
self.shapes = self.app.plotcanvas.new_shape_collection(layers=1)
self.tool_shape = self.app.plotcanvas.new_shape_collection(layers=1)
self.app.pool_recreated.connect(self.pool_recreated)
# Remove from scene
self.shapes.enabled = False
self.tool_shape.enabled = False
## List of selected shapes.
self.selected = []
self.move_timer = QtCore.QTimer()
self.move_timer.setSingleShot(True)
## Current application units in Upper Case
self.units = self.app.general_options_form.general_group.units_radio.get_value().upper()
self.key = None # Currently pressed key
self.modifiers = None
self.x = None # Current mouse cursor pos
self.y = None
# Current snapped mouse pos
self.snap_x = None
self.snap_y = None
self.pos = None
def make_callback(thetool):
def f():
self.on_tool_select(thetool)
return f
for tool in self.tools_exc:
self.tools_exc[tool]["button"].triggered.connect(make_callback(tool)) # Events
self.tools_exc[tool]["button"].setCheckable(True) # Checkable
self.options = {
"global_gridx": 0.1,
"global_gridy": 0.1,
"snap_max": 0.05,
"grid_snap": True,
"corner_snap": False,
"grid_gap_link": True
}
self.app.options_read_form()
for option in self.options:
if option in self.app.options:
self.options[option] = self.app.options[option]
self.rtree_exc_index = rtindex.Index()
# flag to show if the object was modified
self.is_modified = False
self.edited_obj_name = ""
# variable to store the total amount of drills per job
self.tot_drill_cnt = 0
self.tool_row = 0
# variable to store the total amount of slots per job
self.tot_slot_cnt = 0
self.tool_row_slots = 0
self.tool_row = 0
# store the status of the editor so the Delete at object level will not work until the edit is finished
self.editor_active = False
def entry2option(option, entry):
self.options[option] = float(entry.text())
# store the status of the editor so the Delete at object level will not work until the edit is finished
self.editor_active = False
def pool_recreated(self, pool):
self.shapes.pool = pool
self.tool_shape.pool = pool
@staticmethod
def make_storage():
## Shape storage.
storage = FlatCAMRTreeStorage()
storage.get_points = DrawToolShape.get_pts
return storage
def set_ui(self):
# updated units
self.units = self.app.general_options_form.general_group.units_radio.get_value().upper()
self.olddia_newdia.clear()
self.tool2tooldia.clear()
# build the self.points_edit dict {dimaters: [point_list]}
for drill in self.exc_obj.drills:
if drill['tool'] in self.exc_obj.tools:
if self.units == 'IN':
tool_dia = float('%.3f' % self.exc_obj.tools[drill['tool']]['C'])
else:
tool_dia = float('%.2f' % self.exc_obj.tools[drill['tool']]['C'])
try:
self.points_edit[tool_dia].append(drill['point'])
except KeyError:
self.points_edit[tool_dia] = [drill['point']]
# update the olddia_newdia dict to make sure we have an updated state of the tool_table
for key in self.points_edit:
self.olddia_newdia[key] = key
sort_temp = []
for diam in self.olddia_newdia:
sort_temp.append(float(diam))
self.sorted_diameters = sorted(sort_temp)
# populate self.intial_table_rows dict with the tool number as keys and tool diameters as values
for i in range(len(self.sorted_diameters)):
tt_dia = self.sorted_diameters[i]
self.tool2tooldia[i + 1] = tt_dia
def build_ui(self):
try:
# if connected, disconnect the signal from the slot on item_changed as it creates issues
self.tools_table_exc.itemChanged.disconnect()
except:
pass
# updated units
self.units = self.app.general_options_form.general_group.units_radio.get_value().upper()
# make a new name for the new Excellon object (the one with edited content)
self.edited_obj_name = self.exc_obj.options['name']
self.name_entry.set_value(self.edited_obj_name)
if self.units == "IN":
self.addtool_entry.set_value(0.039)
else:
self.addtool_entry.set_value(1)
sort_temp = []
for diam in self.olddia_newdia:
sort_temp.append(float(diam))
self.sorted_diameters = sorted(sort_temp)
# here, self.sorted_diameters will hold in a oblique way, the number of tools
n = len(self.sorted_diameters)
# we have (n+2) rows because there are 'n' tools, each a row, plus the last 2 rows for totals.
self.tools_table_exc.setRowCount(n + 2)
self.tot_drill_cnt = 0
self.tot_slot_cnt = 0
self.tool_row = 0
# this variable will serve as the real tool_number
tool_id = 0
for tool_no in self.sorted_diameters:
tool_id += 1
drill_cnt = 0 # variable to store the nr of drills per tool
slot_cnt = 0 # variable to store the nr of slots per tool
# Find no of drills for the current tool
for tool_dia in self.points_edit:
if float(tool_dia) == tool_no:
drill_cnt = len(self.points_edit[tool_dia])
self.tot_drill_cnt += drill_cnt
try:
# Find no of slots for the current tool
for slot in self.slots:
if slot['tool'] == tool_no:
slot_cnt += 1
self.tot_slot_cnt += slot_cnt
except AttributeError:
# log.debug("No slots in the Excellon file")
# slot editing not implemented
pass
id = QtWidgets.QTableWidgetItem('%d' % int(tool_id))
id.setFlags(QtCore.Qt.ItemIsSelectable | QtCore.Qt.ItemIsEnabled)
self.tools_table_exc.setItem(self.tool_row, 0, id) # Tool name/id
# Make sure that the drill diameter when in MM is with no more than 2 decimals
# There are no drill bits in MM with more than 3 decimals diameter
# For INCH the decimals should be no more than 3. There are no drills under 10mils
if self.units == 'MM':
dia = QtWidgets.QTableWidgetItem('%.2f' % self.olddia_newdia[tool_no])
else:
dia = QtWidgets.QTableWidgetItem('%.3f' % self.olddia_newdia[tool_no])
dia.setFlags(QtCore.Qt.ItemIsEnabled)
drill_count = QtWidgets.QTableWidgetItem('%d' % drill_cnt)
drill_count.setFlags(QtCore.Qt.ItemIsEnabled)
# if the slot number is zero is better to not clutter the GUI with zero's so we print a space
if slot_cnt > 0:
slot_count = QtWidgets.QTableWidgetItem('%d' % slot_cnt)
else:
slot_count = QtWidgets.QTableWidgetItem('')
slot_count.setFlags(QtCore.Qt.ItemIsEnabled)
self.tools_table_exc.setItem(self.tool_row, 1, dia) # Diameter
self.tools_table_exc.setItem(self.tool_row, 2, drill_count) # Number of drills per tool
self.tools_table_exc.setItem(self.tool_row, 3, slot_count) # Number of drills per tool
self.tool_row += 1
# make the diameter column editable
for row in range(self.tool_row):
self.tools_table_exc.item(row, 1).setFlags(
QtCore.Qt.ItemIsEditable | QtCore.Qt.ItemIsSelectable | QtCore.Qt.ItemIsEnabled)
self.tools_table_exc.item(row, 2).setForeground(QtGui.QColor(0, 0, 0))
self.tools_table_exc.item(row, 3).setForeground(QtGui.QColor(0, 0, 0))
# add a last row with the Total number of drills
# HACK: made the text on this cell '9999' such it will always be the one before last when sorting
# it will have to have the foreground color (font color) white
empty = QtWidgets.QTableWidgetItem('9998')
empty.setForeground(QtGui.QColor(255, 255, 255))
empty.setFlags(empty.flags() ^ QtCore.Qt.ItemIsEnabled)
empty_b = QtWidgets.QTableWidgetItem('')
empty_b.setFlags(empty_b.flags() ^ QtCore.Qt.ItemIsEnabled)
label_tot_drill_count = QtWidgets.QTableWidgetItem('Total Drills')
tot_drill_count = QtWidgets.QTableWidgetItem('%d' % self.tot_drill_cnt)
label_tot_drill_count.setFlags(label_tot_drill_count.flags() ^ QtCore.Qt.ItemIsEnabled)
tot_drill_count.setFlags(tot_drill_count.flags() ^ QtCore.Qt.ItemIsEnabled)
self.tools_table_exc.setItem(self.tool_row, 0, empty)
self.tools_table_exc.setItem(self.tool_row, 1, label_tot_drill_count)
self.tools_table_exc.setItem(self.tool_row, 2, tot_drill_count) # Total number of drills
self.tools_table_exc.setItem(self.tool_row, 3, empty_b)
font = QtGui.QFont()
font.setBold(True)
font.setWeight(75)
for k in [1, 2]:
self.tools_table_exc.item(self.tool_row, k).setForeground(QtGui.QColor(127, 0, 255))
self.tools_table_exc.item(self.tool_row, k).setFont(font)
self.tool_row += 1
# add a last row with the Total number of slots
# HACK: made the text on this cell '9999' such it will always be the last when sorting
# it will have to have the foreground color (font color) white
empty_2 = QtWidgets.QTableWidgetItem('9999')
empty_2.setForeground(QtGui.QColor(255, 255, 255))
empty_2.setFlags(empty_2.flags() ^ QtCore.Qt.ItemIsEnabled)
empty_3 = QtWidgets.QTableWidgetItem('')
empty_3.setFlags(empty_3.flags() ^ QtCore.Qt.ItemIsEnabled)
label_tot_slot_count = QtWidgets.QTableWidgetItem('Total Slots')
tot_slot_count = QtWidgets.QTableWidgetItem('%d' % self.tot_slot_cnt)
label_tot_slot_count.setFlags(label_tot_slot_count.flags() ^ QtCore.Qt.ItemIsEnabled)
tot_slot_count.setFlags(tot_slot_count.flags() ^ QtCore.Qt.ItemIsEnabled)
self.tools_table_exc.setItem(self.tool_row, 0, empty_2)
self.tools_table_exc.setItem(self.tool_row, 1, label_tot_slot_count)
self.tools_table_exc.setItem(self.tool_row, 2, empty_3)
self.tools_table_exc.setItem(self.tool_row, 3, tot_slot_count) # Total number of slots
for kl in [1, 2, 3]:
self.tools_table_exc.item(self.tool_row, kl).setFont(font)
self.tools_table_exc.item(self.tool_row, kl).setForeground(QtGui.QColor(0, 70, 255))
# all the tools are selected by default
self.tools_table_exc.selectColumn(0)
#
self.tools_table_exc.resizeColumnsToContents()
self.tools_table_exc.resizeRowsToContents()
vertical_header = self.tools_table_exc.verticalHeader()
# vertical_header.setSectionResizeMode(QtWidgets.QHeaderView.ResizeToContents)
vertical_header.hide()
self.tools_table_exc.setVerticalScrollBarPolicy(QtCore.Qt.ScrollBarAlwaysOff)
horizontal_header = self.tools_table_exc.horizontalHeader()
horizontal_header.setSectionResizeMode(0, QtWidgets.QHeaderView.ResizeToContents)
horizontal_header.setSectionResizeMode(1, QtWidgets.QHeaderView.Stretch)
horizontal_header.setSectionResizeMode(2, QtWidgets.QHeaderView.ResizeToContents)
horizontal_header.setSectionResizeMode(3, QtWidgets.QHeaderView.ResizeToContents)
# horizontal_header.setStretchLastSection(True)
self.tools_table_exc.setSortingEnabled(True)
# sort by tool diameter
self.tools_table_exc.sortItems(1)
# After sorting, to display also the number of drills in the right row we need to update self.initial_rows dict
# with the new order. Of course the last 2 rows in the tool table are just for display therefore we don't
# use them
self.tool2tooldia.clear()
for row in range(self.tools_table_exc.rowCount() - 2):
tool = int(self.tools_table_exc.item(row, 0).text())
diameter = float(self.tools_table_exc.item(row, 1).text())
self.tool2tooldia[tool] = diameter
self.tools_table_exc.setMinimumHeight(self.tools_table_exc.getHeight())
self.tools_table_exc.setMaximumHeight(self.tools_table_exc.getHeight())
# make sure no rows are selected so the user have to click the correct row, meaning selecting the correct tool
self.tools_table_exc.clearSelection()
# Remove anything else in the GUI Selected Tab
self.app.ui.selected_scroll_area.takeWidget()
# Put ourself in the GUI Selected Tab
self.app.ui.selected_scroll_area.setWidget(self.exc_edit_widget)
# Switch notebook to Selected page
self.app.ui.notebook.setCurrentWidget(self.app.ui.selected_tab)
# we reactivate the signals after the after the tool adding as we don't need to see the tool been populated
self.tools_table_exc.itemChanged.connect(self.on_tool_edit)
def on_tool_add(self):
self.is_modified = True
tool_dia = float(self.addtool_entry.get_value())
if tool_dia not in self.olddia_newdia:
storage_elem = FlatCAMGeoEditor.make_storage()
self.storage_dict[tool_dia] = storage_elem
# self.olddia_newdia dict keeps the evidence on current tools diameters as keys and gets updated on values
# each time a tool diameter is edited or added
self.olddia_newdia[tool_dia] = tool_dia
else:
self.app.inform.emit("[warning_notcl]Tool already in the original or actual tool list.\n"
"Save and reedit Excellon if you need to add this tool. ")
return
# since we add a new tool, we update also the initial state of the tool_table through it's dictionary
# we add a new entry in the tool2tooldia dict
self.tool2tooldia[len(self.olddia_newdia)] = tool_dia
self.app.inform.emit("[success]Added new tool with dia: %s %s" % (str(tool_dia), str(self.units)))
self.build_ui()
# make a quick sort through the tool2tooldia dict so we find which row to select
row_to_be_selected = None
for key in sorted(self.tool2tooldia):
if self.tool2tooldia[key] == tool_dia:
row_to_be_selected = int(key) - 1
break
self.tools_table_exc.selectRow(row_to_be_selected)
def on_tool_delete(self, dia=None):
self.is_modified = True
deleted_tool_dia_list = []
try:
if dia is None or dia is False:
# deleted_tool_dia = float(self.tools_table_exc.item(self.tools_table_exc.currentRow(), 1).text())
for index in self.tools_table_exc.selectionModel().selectedRows():
row = index.row()
deleted_tool_dia_list.append(float(self.tools_table_exc.item(row, 1).text()))
else:
if isinstance(dia, list):
for dd in dia:
deleted_tool_dia_list.append(float('%.4f' % dd))
else:
deleted_tool_dia_list.append(float('%.4f' % dia))
except:
self.app.inform.emit("[warning_notcl]Select a tool in Tool Table")
return
for deleted_tool_dia in deleted_tool_dia_list:
# delete the storage used for that tool
storage_elem = FlatCAMGeoEditor.make_storage()
self.storage_dict[deleted_tool_dia] = storage_elem
self.storage_dict.pop(deleted_tool_dia, None)
# I've added this flag_del variable because dictionary don't like
# having keys deleted while iterating through them
flag_del = []
# self.points_edit.pop(deleted_tool_dia, None)
for deleted_tool in self.tool2tooldia:
if self.tool2tooldia[deleted_tool] == deleted_tool_dia:
flag_del.append(deleted_tool)
if flag_del:
for tool_to_be_deleted in flag_del:
self.tool2tooldia.pop(tool_to_be_deleted, None)
# delete also the drills from points_edit dict just in case we add the tool again, we don't want to show the
# number of drills from before was deleter
self.points_edit[deleted_tool_dia] = []
flag_del = []
self.olddia_newdia.pop(deleted_tool_dia, None)
self.app.inform.emit("[success]Deleted tool with dia: %s %s" % (str(deleted_tool_dia), str(self.units)))
self.replot()
# self.app.inform.emit("Could not delete selected tool")
self.build_ui()
def on_tool_edit(self):
# if connected, disconnect the signal from the slot on item_changed as it creates issues
self.tools_table_exc.itemChanged.disconnect()
# self.tools_table_exc.selectionModel().currentChanged.disconnect()
self.is_modified = True
geometry = []
current_table_dia_edited = None
if self.tools_table_exc.currentItem() is not None:
current_table_dia_edited = float(self.tools_table_exc.currentItem().text())
row_of_item_changed = self.tools_table_exc.currentRow()
# rows start with 0, tools start with 1 so we adjust the value by 1
key_in_tool2tooldia = row_of_item_changed + 1
dia_changed = self.tool2tooldia[key_in_tool2tooldia]
# tool diameter is not used so we create a new tool with the desired diameter
if current_table_dia_edited not in self.olddia_newdia.values():
# update the dict that holds as keys our initial diameters and as values the edited diameters
self.olddia_newdia[dia_changed] = current_table_dia_edited
# update the dict that holds tool_no as key and tool_dia as value
self.tool2tooldia[key_in_tool2tooldia] = current_table_dia_edited
self.replot()
else:
# tool diameter is already in use so we move the drills from the prior tool to the new tool
factor = current_table_dia_edited / dia_changed
for shape in self.storage_dict[dia_changed].get_objects():
geometry.append(DrawToolShape(
MultiLineString([affinity.scale(subgeo, xfact=factor, yfact=factor) for subgeo in shape.geo])))
self.points_edit[current_table_dia_edited].append((0, 0))
self.add_exc_shape(geometry, self.storage_dict[current_table_dia_edited])
self.on_tool_delete(dia=dia_changed)
# we reactivate the signals after the after the tool editing
self.tools_table_exc.itemChanged.connect(self.on_tool_edit)
# self.tools_table_exc.selectionModel().currentChanged.connect(self.on_row_selected)
def on_name_activate(self):
self.edited_obj_name = self.name_entry.get_value()
def activate(self):
self.connect_canvas_event_handlers()
# self.app.collection.view.keyPressed.connect(self.on_canvas_key)
self.shapes.enabled = True
self.tool_shape.enabled = True
# self.app.app_cursor.enabled = True
self.app.ui.snap_max_dist_entry.setDisabled(False)
self.app.ui.corner_snap_btn.setEnabled(True)
# Tell the App that the editor is active
self.editor_active = True
def deactivate(self):
self.disconnect_canvas_event_handlers()
self.clear()
self.app.ui.exc_edit_toolbar.setDisabled(True)
self.app.ui.exc_edit_toolbar.setVisible(False)
self.app.ui.snap_max_dist_entry.setDisabled(True)
self.app.ui.corner_snap_btn.setEnabled(False)
# Disable visuals
self.shapes.enabled = False
self.tool_shape.enabled = False
# self.app.app_cursor.enabled = False
# Tell the app that the editor is no longer active
self.editor_active = False
# Show original geometry
if self.exc_obj:
self.exc_obj.visible = True
def connect_canvas_event_handlers(self):
## Canvas events
# make sure that the shortcuts key and mouse events will no longer be linked to the methods from FlatCAMApp
# but those from FlatCAMGeoEditor
self.app.plotcanvas.vis_disconnect('key_press', self.app.on_key_over_plot)
self.app.plotcanvas.vis_disconnect('mouse_press', self.app.on_mouse_click_over_plot)
self.app.plotcanvas.vis_disconnect('mouse_move', self.app.on_mouse_move_over_plot)
self.app.plotcanvas.vis_disconnect('mouse_release', self.app.on_mouse_click_release_over_plot)
self.app.plotcanvas.vis_disconnect('mouse_double_click', self.app.on_double_click_over_plot)
self.app.collection.view.keyPressed.disconnect()
self.app.collection.view.clicked.disconnect()
self.canvas.vis_connect('mouse_press', self.on_canvas_click)
self.canvas.vis_connect('mouse_move', self.on_canvas_move)
self.canvas.vis_connect('mouse_release', self.on_canvas_click_release)
self.canvas.vis_connect('key_press', self.on_canvas_key)
self.canvas.vis_connect('key_release', self.on_canvas_key_release)
def disconnect_canvas_event_handlers(self):
self.canvas.vis_disconnect('mouse_press', self.on_canvas_click)
self.canvas.vis_disconnect('mouse_move', self.on_canvas_move)
self.canvas.vis_disconnect('mouse_release', self.on_canvas_click_release)
self.canvas.vis_disconnect('key_press', self.on_canvas_key)
self.canvas.vis_disconnect('key_release', self.on_canvas_key_release)
# we restore the key and mouse control to FlatCAMApp method
self.app.plotcanvas.vis_connect('key_press', self.app.on_key_over_plot)
self.app.plotcanvas.vis_connect('mouse_press', self.app.on_mouse_click_over_plot)
self.app.plotcanvas.vis_connect('mouse_move', self.app.on_mouse_move_over_plot)
self.app.plotcanvas.vis_connect('mouse_release', self.app.on_mouse_click_release_over_plot)
self.app.plotcanvas.vis_connect('mouse_double_click', self.app.on_double_click_over_plot)
self.app.collection.view.keyPressed.connect(self.app.collection.on_key)
self.app.collection.view.clicked.connect(self.app.collection.on_mouse_down)
def clear(self):
self.active_tool = None
# self.shape_buffer = []
self.selected = []
self.points_edit = {}
self.new_tools = {}
self.new_drills = []
self.storage_dict = {}
self.shapes.clear(update=True)
self.tool_shape.clear(update=True)
# self.storage = FlatCAMExcEditor.make_storage()
self.replot()
def edit_exc_obj(self, exc_obj):
"""
Imports the geometry from the given FlatCAM Excellon object
into the editor.
:param fcgeometry: FlatCAMExcellon
:return: None
"""
assert isinstance(exc_obj, Excellon), \
"Expected an Excellon Object, got %s" % type(exc_obj)
self.deactivate()
self.activate()
# Hide original geometry
self.exc_obj = exc_obj
exc_obj.visible = False
# Set selection tolerance
# DrawToolShape.tolerance = fc_excellon.drawing_tolerance * 10
self.select_tool("select")
self.set_ui()
# now that we hava data, create the GUI interface and add it to the Tool Tab
self.build_ui()
# we activate this after the initial build as we don't need to see the tool been populated
self.tools_table_exc.itemChanged.connect(self.on_tool_edit)
# build the geometry for each tool-diameter, each drill will be represented by a '+' symbol
# and then add it to the storage elements (each storage elements is a member of a list
for tool_dia in self.points_edit:
storage_elem = FlatCAMGeoEditor.make_storage()
for point in self.points_edit[tool_dia]:
# make a '+' sign, the line length is the tool diameter
start_hor_line = ((point.x - (tool_dia / 2)), point.y)
stop_hor_line = ((point.x + (tool_dia / 2)), point.y)
start_vert_line = (point.x, (point.y - (tool_dia / 2)))
stop_vert_line = (point.x, (point.y + (tool_dia / 2)))
shape = MultiLineString([(start_hor_line, stop_hor_line),(start_vert_line, stop_vert_line)])
if shape is not None:
self.add_exc_shape(DrawToolShape(shape), storage_elem)
self.storage_dict[tool_dia] = storage_elem
self.replot()
self.app.ui.exc_edit_toolbar.setDisabled(False)
self.app.ui.exc_edit_toolbar.setVisible(True)
self.app.ui.snap_toolbar.setDisabled(False)
# start with GRID toolbar activated
if self.app.ui.grid_snap_btn.isChecked() is False:
self.app.ui.grid_snap_btn.trigger()
def update_exc_obj(self, exc_obj):
"""
Create a new Excellon object that contain the edited content of the source Excellon object
:param exc_obj: FlatCAMExcellon
:return: None
"""
# this dictionary will contain tooldia's as keys and a list of coordinates tuple as values
# the values of this dict are coordinates of the holes (drills)
edited_points = {}
for storage_tooldia in self.storage_dict:
for x in self.storage_dict[storage_tooldia].get_objects():
# all x.geo in self.storage_dict[storage] are MultiLinestring objects
# each MultiLineString is made out of Linestrings
# select first Linestring object in the current MultiLineString
first_linestring = x.geo[0]
# get it's coordinates
first_linestring_coords = first_linestring.coords
x_coord = first_linestring_coords[0][0] + (float(storage_tooldia) / 2)
y_coord = first_linestring_coords[0][1]
# create a tuple with the coordinates (x, y) and add it to the list that is the value of the
# edited_points dictionary
point = (x_coord, y_coord)
if not storage_tooldia in edited_points:
edited_points[storage_tooldia] = [point]
else:
edited_points[storage_tooldia].append(point)
# recreate the drills and tools to be added to the new Excellon edited object
# first, we look in the tool table if one of the tool diameters was changed then
# append that a tuple formed by (old_dia, edited_dia) to a list
changed_key = []
for initial_dia in self.olddia_newdia:
edited_dia = self.olddia_newdia[initial_dia]
if edited_dia != initial_dia:
for old_dia in edited_points:
if old_dia == initial_dia:
changed_key.append((old_dia, edited_dia))
# if the initial_dia is not in edited_points it means it is a new tool with no drill points
# (and we have to add it)
# because in case we have drill points it will have to be already added in edited_points
# if initial_dia not in edited_points.keys():
# edited_points[initial_dia] = []
for el in changed_key:
edited_points[el[1]] = edited_points.pop(el[0])
# Let's sort the edited_points dictionary by keys (diameters) and store the result in a zipped list
# ordered_edited_points is a ordered list of tuples;
# element[0] of the tuple is the diameter and
# element[1] of the tuple is a list of coordinates (a tuple themselves)
ordered_edited_points = sorted(zip(edited_points.keys(), edited_points.values()))
current_tool = 0
for tool_dia in ordered_edited_points:
current_tool += 1
# create the self.tools for the new Excellon object (the one with edited content)
name = str(current_tool)
spec = {"C": float(tool_dia[0])}
self.new_tools[name] = spec
# create the self.drills for the new Excellon object (the one with edited content)
for point in tool_dia[1]:
self.new_drills.append(
{
'point': Point(point),
'tool': str(current_tool)
}
)
if self.is_modified is True:
if "_edit" in self.edited_obj_name:
try:
id = int(self.edited_obj_name[-1]) + 1
self.edited_obj_name = self.edited_obj_name[:-1] + str(id)
except ValueError:
self.edited_obj_name += "_1"
else:
self.edited_obj_name += "_edit"
self.app.worker_task.emit({'fcn': self.new_edited_excellon,
'params': [self.edited_obj_name]})
if self.exc_obj.slots:
self.new_slots = self.exc_obj.slots
# reset the tool table
self.tools_table_exc.clear()
self.tools_table_exc.setHorizontalHeaderLabels(['#', 'Diameter', 'D', 'S'])
self.last_tool_selected = None
# delete the edited Excellon object which will be replaced by a new one having the edited content of the first
self.app.collection.set_active(self.exc_obj.options['name'])
self.app.collection.delete_active()
# restore GUI to the Selected TAB
# Remove anything else in the GUI
self.app.ui.tool_scroll_area.takeWidget()
# Switch notebook to Selected page
self.app.ui.notebook.setCurrentWidget(self.app.ui.selected_tab)
def new_edited_excellon(self, outname):
"""
Creates a new Excellon object for the edited Excellon. Thread-safe.
:param outname: Name of the resulting object. None causes the
name to be that of the file.
:type outname: str
:return: None
"""
self.app.log.debug("Update the Excellon object with edited content. Source is %s" %
self.exc_obj.options['name'])
# How the object should be initialized
def obj_init(excellon_obj, app_obj):
# self.progress.emit(20)
excellon_obj.drills = self.new_drills
excellon_obj.tools = self.new_tools
excellon_obj.slots = self.new_slots
try:
excellon_obj.create_geometry()
except KeyError:
self.app.inform.emit(
"[error_notcl] There are no Tools definitions in the file. Aborting Excellon creation.")
except:
msg = "[error] An internal error has ocurred. See shell.\n"
msg += traceback.format_exc()
app_obj.inform.emit(msg)
raise
# raise
with self.app.proc_container.new("Creating Excellon."):
try:
self.app.new_object("excellon", outname, obj_init)
except Exception as e:
log.error("Error on object creation: %s" % str(e))
self.app.progress.emit(100)
return
self.app.inform.emit("[success]Excellon editing finished.")
# self.progress.emit(100)
def on_tool_select(self, tool):
"""
Behavior of the toolbar. Tool initialization.
:rtype : None
"""
current_tool = tool
self.app.log.debug("on_tool_select('%s')" % tool)
if self.last_tool_selected is None and current_tool is not 'select':
# self.draw_app.select_tool('select')
self.complete = True
current_tool = 'select'
self.app.inform.emit("[warning_notcl]Cancelled. There is no Tool/Drill selected")
# This is to make the group behave as radio group
if current_tool in self.tools_exc:
if self.tools_exc[current_tool]["button"].isChecked():
self.app.log.debug("%s is checked." % current_tool)
for t in self.tools_exc:
if t != current_tool:
self.tools_exc[t]["button"].setChecked(False)
# this is where the Editor toolbar classes (button's) are instantiated
self.active_tool = self.tools_exc[current_tool]["constructor"](self)
# self.app.inform.emit(self.active_tool.start_msg)
else:
self.app.log.debug("%s is NOT checked." % current_tool)
for t in self.tools_exc:
self.tools_exc[t]["button"].setChecked(False)
self.active_tool = None
def on_row_selected(self):
self.selected = []
try:
selected_dia = self.tool2tooldia[self.tools_table_exc.currentRow() + 1]
self.last_tool_selected = self.tools_table_exc.currentRow() + 1
for obj in self.storage_dict[selected_dia].get_objects():
self.selected.append(obj)
except Exception as e:
self.app.log.debug(str(e))
self.replot()
def toolbar_tool_toggle(self, key):
self.options[key] = self.sender().isChecked()
if self.options[key] == True:
return 1
else:
return 0
def on_canvas_click(self, event):
"""
event.x and .y have canvas coordinates
event.xdaya and .ydata have plot coordinates
:param event: Event object dispatched by Matplotlib
:return: None
"""
if event.button is 1:
self.app.ui.rel_position_label.setText("<b>Dx</b>: %.4f&nbsp;&nbsp; <b>Dy</b>: "
"%.4f&nbsp;&nbsp;&nbsp;&nbsp;" % (0, 0))
self.pos = self.canvas.vispy_canvas.translate_coords(event.pos)
### Snap coordinates
x, y = self.app.geo_editor.snap(self.pos[0], self.pos[1])
self.pos = (x, y)
# print(self.active_tool)
# Selection with left mouse button
if self.active_tool is not None and event.button is 1:
# Dispatch event to active_tool
# msg = self.active_tool.click(self.app.geo_editor.snap(event.xdata, event.ydata))
msg = self.active_tool.click(self.app.geo_editor.snap(self.pos[0], self.pos[1]))
# If it is a shape generating tool
if isinstance(self.active_tool, FCShapeTool) and self.active_tool.complete:
if self.current_storage is not None:
self.on_exc_shape_complete(self.current_storage)
self.build_ui()
# MS: always return to the Select Tool
self.select_tool("select")
return
if isinstance(self.active_tool, FCDrillSelect):
# self.app.log.debug("Replotting after click.")
self.replot()
else:
self.app.log.debug("No active tool to respond to click!")
def on_exc_shape_complete(self, storage):
self.app.log.debug("on_shape_complete()")
# Add shape
if type(storage) is list:
for item_storage in storage:
self.add_exc_shape(self.active_tool.geometry, item_storage)
else:
self.add_exc_shape(self.active_tool.geometry, storage)
# Remove any utility shapes
self.delete_utility_geometry()
self.tool_shape.clear(update=True)
# Replot and reset tool.
self.replot()
# self.active_tool = type(self.active_tool)(self)
def add_exc_shape(self, shape, storage):
"""
Adds a shape to the shape storage.
:param shape: Shape to be added.
:type shape: DrawToolShape
:return: None
"""
# List of DrawToolShape?
if isinstance(shape, list):
for subshape in shape:
self.add_exc_shape(subshape, storage)
return
assert isinstance(shape, DrawToolShape), \
"Expected a DrawToolShape, got %s" % str(type(shape))
assert shape.geo is not None, \
"Shape object has empty geometry (None)"
assert (isinstance(shape.geo, list) and len(shape.geo) > 0) or \
not isinstance(shape.geo, list), \
"Shape objects has empty geometry ([])"
if isinstance(shape, DrawToolUtilityShape):
self.utility.append(shape)
else:
storage.insert(shape) # TODO: Check performance
def add_shape(self, shape):
"""
Adds a shape to the shape storage.
:param shape: Shape to be added.
:type shape: DrawToolShape
:return: None
"""
# List of DrawToolShape?
if isinstance(shape, list):
for subshape in shape:
self.add_shape(subshape)
return
assert isinstance(shape, DrawToolShape), \
"Expected a DrawToolShape, got %s" % type(shape)
assert shape.geo is not None, \
"Shape object has empty geometry (None)"
assert (isinstance(shape.geo, list) and len(shape.geo) > 0) or \
not isinstance(shape.geo, list), \
"Shape objects has empty geometry ([])"
if isinstance(shape, DrawToolUtilityShape):
self.utility.append(shape)
else:
self.storage.insert(shape) # TODO: Check performance
def on_canvas_click_release(self, event):
pos_canvas = self.canvas.vispy_canvas.translate_coords(event.pos)
self.modifiers = QtWidgets.QApplication.keyboardModifiers()
if self.app.grid_status():
pos = self.app.geo_editor.snap(pos_canvas[0], pos_canvas[1])
else:
pos = (pos_canvas[0], pos_canvas[1])
# if the released mouse button was RMB then test if it was a panning motion or not, if not it was a context
# canvas menu
try:
if event.button == 2: # right click
if self.app.panning_action is True:
self.app.panning_action = False
else:
self.app.cursor = QtGui.QCursor()
self.app.ui.popMenu.popup(self.app.cursor.pos())
except Exception as e:
log.warning("Error: %s" % str(e))
raise
# if the released mouse button was LMB then test if we had a right-to-left selection or a left-to-right
# selection and then select a type of selection ("enclosing" or "touching")
try:
if event.button == 1: # left click
if self.app.selection_type is not None:
self.draw_selection_area_handler(self.pos, pos, self.app.selection_type)
self.app.selection_type = None
elif isinstance(self.active_tool, FCDrillSelect):
# Dispatch event to active_tool
# msg = self.active_tool.click(self.app.geo_editor.snap(event.xdata, event.ydata))
# msg = self.active_tool.click_release((self.pos[0], self.pos[1]))
# self.app.inform.emit(msg)
self.active_tool.click_release((self.pos[0], self.pos[1]))
self.replot()
except Exception as e:
log.warning("Error: %s" % str(e))
raise
def draw_selection_area_handler(self, start_pos, end_pos, sel_type):
"""
:param start_pos: mouse position when the selection LMB click was done
:param end_pos: mouse position when the left mouse button is released
:param sel_type: if True it's a left to right selection (enclosure), if False it's a 'touch' selection
:type Bool
:return:
"""
poly_selection = Polygon([start_pos, (end_pos[0], start_pos[1]), end_pos, (start_pos[0], end_pos[1])])
self.app.delete_selection_shape()
for storage in self.storage_dict:
for obj in self.storage_dict[storage].get_objects():
if (sel_type is True and poly_selection.contains(obj.geo)) or \
(sel_type is False and poly_selection.intersects(obj.geo)):
if self.key == self.app.defaults["global_mselect_key"]:
if obj in self.selected:
self.selected.remove(obj)
else:
# add the object to the selected shapes
self.selected.append(obj)
else:
self.selected.append(obj)
# select the diameter of the selected shape in the tool table
for storage in self.storage_dict:
for shape_s in self.selected:
if shape_s in self.storage_dict[storage].get_objects():
for key in self.tool2tooldia:
if self.tool2tooldia[key] == storage:
item = self.tools_table_exc.item((key - 1), 1)
self.tools_table_exc.setCurrentItem(item)
self.last_tool_selected = key
# item.setSelected(True)
# self.exc_editor_app.tools_table_exc.selectItem(key - 1)
self.replot()
def on_canvas_move(self, event):
"""
Called on 'mouse_move' event
event.pos have canvas screen coordinates
:param event: Event object dispatched by VisPy SceneCavas
:return: None
"""
pos = self.canvas.vispy_canvas.translate_coords(event.pos)
event.xdata, event.ydata = pos[0], pos[1]
self.x = event.xdata
self.y = event.ydata
# Prevent updates on pan
# if len(event.buttons) > 0:
# return
# if the RMB is clicked and mouse is moving over plot then 'panning_action' is True
if event.button == 2:
self.app.panning_action = True
return
else:
self.app.panning_action = False
try:
x = float(event.xdata)
y = float(event.ydata)
except TypeError:
return
if self.active_tool is None:
return
### Snap coordinates
x, y = self.app.geo_editor.app.geo_editor.snap(x, y)
self.snap_x = x
self.snap_y = y
# update the position label in the infobar since the APP mouse event handlers are disconnected
self.app.ui.position_label.setText("&nbsp;&nbsp;&nbsp;&nbsp;<b>X</b>: %.4f&nbsp;&nbsp; "
"<b>Y</b>: %.4f" % (x, y))
if self.pos is None:
self.pos = (0, 0)
dx = x - self.pos[0]
dy = y - self.pos[1]
# update the reference position label in the infobar since the APP mouse event handlers are disconnected
self.app.ui.rel_position_label.setText("<b>Dx</b>: %.4f&nbsp;&nbsp; <b>Dy</b>: "
"%.4f&nbsp;&nbsp;&nbsp;&nbsp;" % (dx, dy))
### Utility geometry (animated)
geo = self.active_tool.utility_geometry(data=(x, y))
if isinstance(geo, DrawToolShape) and geo.geo is not None:
# Remove any previous utility shape
self.tool_shape.clear(update=True)
self.draw_utility_geometry(geo=geo)
### Selection area on canvas section ###
dx = pos[0] - self.pos[0]
if event.is_dragging == 1 and event.button == 1:
self.app.delete_selection_shape()
if dx < 0:
self.app.draw_moving_selection_shape((self.pos[0], self.pos[1]), (x,y),
color=self.app.defaults["global_alt_sel_line"],
face_color=self.app.defaults['global_alt_sel_fill'])
self.app.selection_type = False
else:
self.app.draw_moving_selection_shape((self.pos[0], self.pos[1]), (x,y))
self.app.selection_type = True
else:
self.app.selection_type = None
# Update cursor
self.app.app_cursor.set_data(np.asarray([(x, y)]), symbol='++', edge_color='black', size=20)
def on_canvas_key(self, event):
"""
event.key has the key.
:param event:
:return:
"""
self.key = event.key.name
self.modifiers = QtWidgets.QApplication.keyboardModifiers()
if self.modifiers == Qt.ControlModifier:
# save (update) the current geometry and return to the App
if self.key == 'S':
self.app.editor2object()
return
# toggle the measurement tool
if self.key == 'M':
self.app.measurement_tool.run()
return
# Abort the current action
if event.key.name == 'Escape':
# TODO: ...?
# self.on_tool_select("select")
self.app.inform.emit("[warning_notcl]Cancelled.")
self.delete_utility_geometry()
self.replot()
# self.select_btn.setChecked(True)
# self.on_tool_select('select')
self.select_tool('select')
return
# Delete selected object
if event.key.name == 'Delete':
self.launched_from_shortcuts = True
if self.selected:
self.delete_selected()
self.replot()
else:
self.app.inform.emit("[warning_notcl]Cancelled. Nothing selected to delete.")
return
# Add Array of Drill Hole Tool
if event.key.name == 'A':
self.launched_from_shortcuts = True
self.app.inform.emit("Click on target point.")
self.app.ui.add_drill_array_btn.setChecked(True)
self.select_tool('add_array')
return
# Copy
if event.key.name == 'C':
self.launched_from_shortcuts = True
if self.selected:
self.app.inform.emit("Click on target point.")
self.app.ui.copy_drill_btn.setChecked(True)
self.on_tool_select('copy')
self.active_tool.set_origin((self.snap_x, self.snap_y))
else:
self.app.inform.emit("[warning_notcl]Cancelled. Nothing selected to copy.")
return
# Add Drill Hole Tool
if event.key.name == 'D':
self.launched_from_shortcuts = True
self.app.inform.emit("Click on target point.")
self.app.ui.add_drill_btn.setChecked(True)
self.select_tool('add')
return
# Grid Snap
if event.key.name == 'G':
self.launched_from_shortcuts = True
# make sure that the cursor shape is enabled/disabled, too
if self.options['grid_snap'] is True:
self.app.app_cursor.enabled = False
else:
self.app.app_cursor.enabled = True
self.app.ui.grid_snap_btn.trigger()
return
# Corner Snap
if event.key.name == 'K':
self.launched_from_shortcuts = True
self.app.ui.corner_snap_btn.trigger()
return
# Move
if event.key.name == 'M':
self.launched_from_shortcuts = True
if self.selected:
self.app.inform.emit("Click on target point.")
self.app.ui.move_drill_btn.setChecked(True)
self.on_tool_select('move')
self.active_tool.set_origin((self.snap_x, self.snap_y))
else:
self.app.inform.emit("[warning_notcl]Cancelled. Nothing selected to move.")
return
# Resize Tool
if event.key.name == 'R':
self.launched_from_shortcuts = True
self.select_tool('resize')
return
# Select Tool
if event.key.name == 'S':
self.launched_from_shortcuts = True
self.select_tool('select')
return
# Propagate to tool
response = None
if self.active_tool is not None:
response = self.active_tool.on_key(event.key)
if response is not None:
self.app.inform.emit(response)
# Show Shortcut list
if event.key.name == '`':
self.on_shortcut_list()
return
def on_shortcut_list(self):
msg = '''<b>Shortcut list in Geometry Editor</b><br>
<br>
<b>A:</b> Add an 'Drill Array'<br>
<b>C:</b> Copy Drill Hole<br>
<b>D:</b> Add an Drill Hole<br>
<b>G:</b> Grid Snap On/Off<br>
<b>K:</b> Corner Snap On/Off<br>
<b>M:</b> Move Drill Hole<br>
<br>
<b>R:</b> Resize a 'Drill Hole'<br>
<b>S:</b> Select Tool Active<br>
<br>
<b>~:</b> Show Shortcut List<br>
<br>
<b>Enter:</b> Finish Current Action<br>
<b>Escape:</b> Abort Current Action<br>
<b>Delete:</b> Delete Drill Hole'''
helpbox =QtWidgets.QMessageBox()
helpbox.setText(msg)
helpbox.setWindowTitle("Help")
helpbox.setWindowIcon(QtGui.QIcon('share/help.png'))
helpbox.setStandardButtons(QtWidgets.QMessageBox.Ok)
helpbox.setDefaultButton(QtWidgets.QMessageBox.Ok)
helpbox.exec_()
def on_canvas_key_release(self, event):
self.key = None
def draw_utility_geometry(self, geo):
# Add the new utility shape
try:
# this case is for the Font Parse
for el in list(geo.geo):
if type(el) == MultiPolygon:
for poly in el:
self.tool_shape.add(
shape=poly,
color=(self.app.defaults["global_draw_color"] + '80'),
update=False,
layer=0,
tolerance=None
)
elif type(el) == MultiLineString:
for linestring in el:
self.tool_shape.add(
shape=linestring,
color=(self.app.defaults["global_draw_color"] + '80'),
update=False,
layer=0,
tolerance=None
)
else:
self.tool_shape.add(
shape=el,
color=(self.app.defaults["global_draw_color"] + '80'),
update=False,
layer=0,
tolerance=None
)
except TypeError:
self.tool_shape.add(
shape=geo.geo, color=(self.app.defaults["global_draw_color"] + '80'),
update=False, layer=0, tolerance=None)
self.tool_shape.redraw()
def replot(self):
self.plot_all()
def plot_all(self):
"""
Plots all shapes in the editor.
:return: None
:rtype: None
"""
# self.app.log.debug("plot_all()")
self.shapes.clear(update=True)
for storage in self.storage_dict:
for shape_plus in self.storage_dict[storage].get_objects():
if shape_plus.geo is None:
continue
if shape_plus in self.selected:
self.plot_shape(geometry=shape_plus.geo, color=self.app.defaults['global_sel_draw_color'], linewidth=2)
continue
self.plot_shape(geometry=shape_plus.geo, color=self.app.defaults['global_draw_color'])
# for shape in self.storage.get_objects():
# if shape.geo is None: # TODO: This shouldn't have happened
# continue
#
# if shape in self.selected:
# self.plot_shape(geometry=shape.geo, color=self.app.defaults['global_sel_draw_color'], linewidth=2)
# continue
#
# self.plot_shape(geometry=shape.geo, color=self.app.defaults['global_draw_color'])
for shape in self.utility:
self.plot_shape(geometry=shape.geo, linewidth=1)
continue
self.shapes.redraw()
def plot_shape(self, geometry=None, color='black', linewidth=1):
"""
Plots a geometric object or list of objects without rendering. Plotted objects
are returned as a list. This allows for efficient/animated rendering.
:param geometry: Geometry to be plotted (Any Shapely.geom kind or list of such)
:param color: Shape color
:param linewidth: Width of lines in # of pixels.
:return: List of plotted elements.
"""
plot_elements = []
if geometry is None:
geometry = self.active_tool.geometry
try:
for geo in geometry:
plot_elements += self.plot_shape(geometry=geo, color=color, linewidth=linewidth)
## Non-iterable
except TypeError:
## DrawToolShape
if isinstance(geometry, DrawToolShape):
plot_elements += self.plot_shape(geometry=geometry.geo, color=color, linewidth=linewidth)
## Polygon: Descend into exterior and each interior.
if type(geometry) == Polygon:
plot_elements += self.plot_shape(geometry=geometry.exterior, color=color, linewidth=linewidth)
plot_elements += self.plot_shape(geometry=geometry.interiors, color=color, linewidth=linewidth)
if type(geometry) == LineString or type(geometry) == LinearRing:
plot_elements.append(self.shapes.add(shape=geometry, color=color, layer=0))
if type(geometry) == Point:
pass
return plot_elements
def on_shape_complete(self):
self.app.log.debug("on_shape_complete()")
# Add shape
self.add_shape(self.active_tool.geometry)
# Remove any utility shapes
self.delete_utility_geometry()
self.tool_shape.clear(update=True)
# Replot and reset tool.
self.replot()
# self.active_tool = type(self.active_tool)(self)
def get_selected(self):
"""
Returns list of shapes that are selected in the editor.
:return: List of shapes.
"""
# return [shape for shape in self.shape_buffer if shape["selected"]]
return self.selected
def delete_selected(self):
temp_ref = [s for s in self.selected]
for shape_sel in temp_ref:
self.delete_shape(shape_sel)
self.selected = []
self.build_ui()
self.app.inform.emit("[success]Done. Drill(s) deleted.")
def delete_shape(self, shape):
self.is_modified = True
if shape in self.utility:
self.utility.remove(shape)
return
for storage in self.storage_dict:
# try:
# self.storage_dict[storage].remove(shape)
# except:
# pass
if shape in self.storage_dict[storage].get_objects():
self.storage_dict[storage].remove(shape)
# a hack to make the tool_table display less drills per diameter
# self.points_edit it's only useful first time when we load the data into the storage
# but is still used as referecen when building tool_table in self.build_ui()
# the number of drills displayed in column 2 is just a len(self.points_edit) therefore
# deleting self.points_edit elements (doesn't matter who but just the number) solved the display issue.
del self.points_edit[storage][0]
if shape in self.selected:
self.selected.remove(shape) # TODO: Check performance
def delete_utility_geometry(self):
# for_deletion = [shape for shape in self.shape_buffer if shape.utility]
# for_deletion = [shape for shape in self.storage.get_objects() if shape.utility]
for_deletion = [shape for shape in self.utility]
for shape in for_deletion:
self.delete_shape(shape)
self.tool_shape.clear(update=True)
self.tool_shape.redraw()
def on_delete_btn(self):
self.delete_selected()
self.replot()
def select_tool(self, toolname):
"""
Selects a drawing tool. Impacts the object and GUI.
:param toolname: Name of the tool.
:return: None
"""
self.tools_exc[toolname]["button"].setChecked(True)
self.on_tool_select(toolname)
def set_selected(self, shape):
# Remove and add to the end.
if shape in self.selected:
self.selected.remove(shape)
self.selected.append(shape)
def set_unselected(self, shape):
if shape in self.selected:
self.selected.remove(shape)
def on_array_type_combo(self):
if self.array_type_combo.currentIndex() == 0:
self.array_circular_frame.hide()
self.array_linear_frame.show()
else:
self.delete_utility_geometry()
self.array_circular_frame.show()
self.array_linear_frame.hide()
self.app.inform.emit("Click on the circular array Center position")
def exc_add_drill(self):
self.select_tool('add')
return
def exc_add_drill_array(self):
self.select_tool('add_array')
return
def exc_copy_drills(self):
self.select_tool('copy')
return
def distance(pt1, pt2):
return sqrt((pt1[0] - pt2[0]) ** 2 + (pt1[1] - pt2[1]) ** 2)
def mag(vec):
return sqrt(vec[0] ** 2 + vec[1] ** 2)
def poly2rings(poly):
return [poly.exterior] + [interior for interior in poly.interiors]