flatcam/appGUI/VisPyTesselators.py

100 lines
3.0 KiB
Python

# ##########################################################
# FlatCAM: 2D Post-processing for Manufacturing #
# http://flatcam.org #
# File Author: Dennis Hayrullin #
# Date: 2/5/2016 #
# MIT Licence #
# ##########################################################
from OpenGL import GLU
class GLUTess:
def __init__(self):
"""
OpenGL GLU triangulation class
"""
self.tris = []
self.pts = []
self.vertex_index = 0
def _on_begin_primitive(self, type):
pass
def _on_new_vertex(self, vertex):
self.tris.append(vertex)
# Force GLU to return separate triangles (GLU_TRIANGLES)
def _on_edge_flag(self, flag):
pass
def _on_combine(self, coords, data, weight):
return coords[0], coords[1], coords[2]
@staticmethod
def _on_error(errno):
print("GLUTess error:", errno)
def _on_end_primitive(self):
pass
def triangulate(self, polygon):
"""
Triangulates polygon
:param polygon: shapely.geometry.polygon
Polygon to tessellate
:return: list, list
Array of triangle vertex indices [t0i0, t0i1, t0i2, t1i0, t1i1, ... ]
Array of polygon points [(x0, y0), (x1, y1), ... ]
"""
# Create tessellation object
tess = GLU.gluNewTess()
# Setup callbacks
GLU.gluTessCallback(tess, GLU.GLU_TESS_BEGIN, self._on_begin_primitive)
GLU.gluTessCallback(tess, GLU.GLU_TESS_VERTEX, self._on_new_vertex)
GLU.gluTessCallback(tess, GLU.GLU_TESS_EDGE_FLAG, self._on_edge_flag)
GLU.gluTessCallback(tess, GLU.GLU_TESS_COMBINE, self._on_combine)
GLU.gluTessCallback(tess, GLU.GLU_TESS_ERROR, self._on_error)
GLU.gluTessCallback(tess, GLU.GLU_TESS_END, self._on_end_primitive)
# Reset data
del self.tris[:]
del self.pts[:]
self.vertex_index = 0
# Define polygon
GLU.gluTessBeginPolygon(tess, None)
def define_contour(contour):
vertices = list(contour.coords) # Get vertices coordinates
if vertices[0] == vertices[-1]: # Open ring
vertices = vertices[:-1]
self.pts += vertices
GLU.gluTessBeginContour(tess) # Start contour
# Set vertices
for vertex in vertices:
point = (vertex[0], vertex[1], 0)
GLU.gluTessVertex(tess, point, self.vertex_index)
self.vertex_index += 1
GLU.gluTessEndContour(tess) # End contour
# Polygon exterior
define_contour(polygon.exterior)
# Interiors
for interior in polygon.interiors:
define_contour(interior)
# Start tessellation
GLU.gluTessEndPolygon(tess)
# Free resources
GLU.gluDeleteTess(tess)
return self.tris, self.pts