- modified the ToolDB class and changed some strings
- Preferences classes now have access to the App attributes through app.setup_obj_classes() method
- moved app.setup_obj_classes() upper in the App.__init__()
- added a new Preferences setting allowing to modify the mouse cursor color
- remade the GUI in Preferences -> General grouping the settings in a more clear way
- made available the Jump To function in Excellon Editor
- added a clean_up() method in all the Editor Tools that need it, to be run when aborting using the ESC key
- in Preferences window removed the Import/Export Preferences buttons because they are redundant with the entries in the File -> Menu -> Backup. and added a button to Restore Defaults
- when in Basic mode the Tool type of the tool in the Geometry UI Tool Table after isolating a Gerber object is automatically selected as 'C1'
- let the multiprocessing Pool have as many processes as needed
- added a new Preferences setting allowing a custom mouse line width (to make it thicker or thinner)
- Calibrate Tool - when generating verification GCode it will always load into an Editor from which it can be edited and/or saved. On save the editor will close.
- updated the Paint Tool in Geometry Editor to use the FCDoublepinbox
- added the possibility for suffix presence on the FCSpinner and FCDoubleSpinner GUI Elements
- added the '%' symbol for overlap fields; I still need to divide the conntet by 100 to get the original decimal
- when using the Find function in the TextEditor and the result reach the bottom of the document, the next find will be the first in the document (before it defaulted to the beginning of the document)
- in Tools Database made the status bar messages show when adding/copying/deleting tools in DB
- changed all Except statements that were single to except Exception as recommended in some PEP
- renamed the Copper Fill Tool to Copper Thieving Tool as this is a more appropriate name; started to add ability for more types of copper thieving besides solid
- fixed some issues recently introduced in ParseSVG
- updated POT file
- added support for key-based panning in 3D graphic engine. Moving the mouse wheel while pressing the CTRL key will pan up-down and while pressing SHIFT key will pan left-right
- changed the way a new FlatCAMScript object is made, the method that is processing the Tcl commands when the Run button is clicked is moved to the FlatCAMObj.FlatCAMScript() class
- reused the Multiprocessing Pool declared in the App for the ToolRulesCheck() class
- adapted the Project context menu for the new types of FLatCAM objects
- modified the setup_recent_files to accommodate the new FlatCAM objects
- made sure that when an FlatCAM script object is deleted, it's associated Tab is closed
- created a new class that holds all the Code Editor functionality and integrated as a Editor in FlatCAM, the location is in flatcamEditors folder
- remade all the functions for view_source, scripts and view_code to use the new TextEditor class; now all the Code Editor tabs are being kept alive, before only one could be in an open state