- fixed issue in Paint Tool where the first added tool was expected to have a float diameter but it was a string
- updated the translation files to the latest state in the app
- solved issue #292 where a new geometry renamed with many underscores failed to store the name in a saved project
- the name for the saved projects are updated to the current time and not to the time of the app startup
- some PEP8 changes related to comments starting with only one '#' symbol
- remade the POT translate file
- work in progress in translation for Romanian language 44%
- fix for showing tools by activating them from the Menu - final fix.
- fixed some forgotten strings to be prepared for internationalization in ToolCalculators
- fixed Tools menu no longer working due of changes
- added some test translation for the ToolCalculators (in Romanian)
- fixed bug in ToolCutOut where for each tool invocation the signals were reconnected
- finished support for internationalization by adding a set of .po/.mo files for the English language. Unfortunately the final action can be done only when Beta will be out of Beta (no more changes) or when I will decide to stop working on this app.
- changed the tooltip for 'feedrate_rapids' parameter to point out that this parameter is useful only for the Marlin postprocessor
- more work on the translation engine; the app now restarts after a language is applied
- added protection against using Travel Z parameter with negative or zero value (in Geometry).
- ~~after an object move, the apertures plotted shapes are deleted from canvas and the 'mark all' button is deselected~~
- after move tool action or any other transform (rotate, skew, scale, mirror, offset), the plotted apertures are kept plotted.
- changing units now will convert all the default values from one unit type to another
- prettified the selection shape and the moving shape
- initial work in object hovering shape
- enhanced the toggle effect for the tools in the Tools Toolbar and also for Notebook Tab selection: if the current tool is activated it will toggle the notebook side but only if the installed widget is itself. If coming from another tool, the notebook will stay visible
- fixed bug in paint function in Geometry Editor that didn't allow painting due of overlap value
- added protections again wrong values for the Buffer and Paint Tool in Geometry Editor
- the Paint Tool in Geometry Editor will load the default values from Tool Paint in Preferences
- when the Tools in Geometry Editor are activated, the notebook with the Tool Tab will be unhidden. After execution the notebook will hide again for the Buffer Tool.
- changed the font in Tool names
- added in Geometry Editor a new Tool: Transformation Tool. It still has some bugs, though ...
- made the Preferences window scrollable on the horizontal side (it was only vertically scrollable before)
- made invisible some buttons that could mislead (the ones for slots converted to drills which I deem unsafe)
- now the special messages in the Shell are color coded according to the level. Before they all were RED. Now the WARNINGS are yellow, ERRORS are red and SUCCESS is a dark green. Also the level is in CAPS LOCK to make them more obvious
- some more changes to GUI interface (solved issues)
- added some status bar messages in the Geometry Editor to guide the user when using the Geometry Tools
- now the '`' shortcut key that shows the 'shortcut key list' in Editors points to the same window which is created in a tab no longer as a pop-up window. This tab can be detached if needed.
- reorganized the Edit -> Preferences -> Global
- redesigned the messagebox that is showed when quiting ot creating a New Project: now it has an option ('Cancel') to abort the process returning to the app