- added posibility of using a big mouse cursor or a small mouse cursor. The big mouse cursor is made from 2 infinite lines. This was implemented for both graphic engines
- added ability to change the cursor size when the small mouse cursor is selected in Preferences -> General
- added a 'Milling Type' radio button in Geometry Editor Preferences to contorl the type of geometry will be generated in the Geo Editor (for conventional milling or for the climb milling)
- added the functionality to allow climb/conventional milling selection for the geometry created in the Geometry Editor
- now any Geometry that is edited in Geometry editor will have coordinates ordered such that the resulting Gcode will allow the selected milling type in the 'Milling Type' radio button in Geometry Editor Preferences (which depends also of the spindle direction)
- some strings update
- French Google-translation at 100%
- German Google-translation update to 100%
- in legacy graphic engine, fixed issue where immediately after changing the mouse cursor snapping the mouse cursor shape was not updated
- in legacy graphic engine, fixed issue where while zooming the mouse cursor shape was not updated
- in legacy graphic engine, fixed issue where immediately after panning finished the mouse cursor shape was not updated
- fixed a color format bug in Tool Move for 3D engine
- made sure that when the Tool Move is used on a Gerber file with mark shapes active, those mark shapes are deleted before the actual move
- fixed bug in display of the apertures marked in the Aperture table found in the Gerber Selected tab and through this made it to also work with the legacy graphic engine
- fixed annotation in Mark Area Tool in Gerber Editor to work in legacy graphic engine
- in legacy graphic engine fixed the travel vs cut lines in CNCJob objects
- final fix for key shortcuts with modifier in legacy graphic engine
- refactored some of the code in the legacy graphic engine
- legacy graphic engine - made the key events work (simple or with modifiers)
- legacy graphic engine - made the mouse cursor work (enabled/disabled, position report); snapping is not moving the cursor yet