- added the ability to open FlatConfig configuration files in COde Editor, Modify them and then save them.
- added ability to double click the FlatConfig files and open them in the FlatCAM Code Editor (to be verified)
- changed the shortcut key for YouTube channel from F2 to key F4
- changed the way APP LEVEL is showed both in Edit -> Preferences -> General tab and in each Selected Tab. Changed the ToolTips content for this.
- added the functions for GCode View and GCode Save in Tool SolderPaste
- finished the UI, created the postprocessor file template
- finished the multi-tool solder paste dispensing: it will start using the biggest nozzle, fill the pads it can, and then go to the next smaller nozzle until there are no pads without solder.
- added a button to clear de GUI preferences in Preferences -> General -> Gui Settings -> Clear GUI Settings
- added key shortcuts for the shape transformations within Geometry Editor: X, Y keys for Flip(mirror), SHIFT+X, SHIFT+Y combo keys for Skew and ALT+X, ALT+Y combo keys for Offset
- adjusted the plotcanvas.zomm_fit() function so the objects are better fit into view (with a border around)
- added the ability to choose an App QStyle out of the offered choices (different for each OS) to be applied at the next app start (Preferences -> General -> Gui Pref -> Style Combobox)
- added support for FlatCAM usage with High DPI monitors (4k). It is applied on the next app startup after change in Preferences -> General -> Gui Pref -> HDPI Support Checkbox
- fixed bug in paint function in Geometry Editor that didn't allow painting due of overlap value
- added protections again wrong values for the Buffer and Paint Tool in Geometry Editor
- the Paint Tool in Geometry Editor will load the default values from Tool Paint in Preferences
- when the Tools in Geometry Editor are activated, the notebook with the Tool Tab will be unhidden. After execution the notebook will hide again for the Buffer Tool.
- changed the font in Tool names
- added in Geometry Editor a new Tool: Transformation Tool. It still has some bugs, though ...
- New feature: added the capability to view the source code of the Gerber/Excellon file that was loaded into the app. The file is also stored as an object attribute for later use. THe view option is in the project context menu and in Menu -> Options -> View Source
- added a new entry in the Project Context Menu named 'Save'. It will actually work for Geometry and it will do Export DXF and for Excellon and it will do Export Excellon
- added new options in Edit -> Preferences -> General -> App Preferences to control if the Notebook is showed at startup and if the notebook is closed when there are no objects in the collection and showed when the collection has objects.
- started to work on GUI forms simplification
- changed the Preferences GUI for Geometry and Excellon Objects to make a difference between parameters that are changed often and those that are not.
- made the Preferences window scrollable on the horizontal side (it was only vertically scrollable before)
- made invisible some buttons that could mislead (the ones for slots converted to drills which I deem unsafe)
- in Excellon Editor added a shortcut key 'T' that popup a window allowing to enter a new Tool with the set diameter
- in App added a shortcut key 'T' that popup a windows allowing to enter a new Tool with set diameter only when the Selected tab is on focus and only if a Geometry object is selected
- changed the shortcut key for Transform Tool from 'T' to 'ALT+T'
- fixed bug in Geometry Selected tab that generated error when used tool offset was less than half of either total length or half of total width. Now the app signal the issue with a status bar message
- added Double Validator for the Offset value so only float numbers can be entered.
- in App added a shortcut key 'T' that popup a windows allowing to enter a new Tool with set diameter only when the Tool tab is on focus and only if a NCC Tool or Paint Area Tool object is installed in the Tool Tab
- when selecting an object on canvas by single click, it's name is displayed in status bar. When nothing is selected a blank message (nothing) it's displayed
- in Move Tool I've added the type of object that was moved in the status bar message
- color coded the status bar bullet to blue for selection
- the name of the selected objects are displayed in the status bar color coded: green for Gerber objects, Brown for Excellon, Red for Geometry and Blue for CNCJobs.