- in Excellon Editor remade the utility geometry generation for Circular Drill/Slot Array to show the array updated in real time and also fixed the adding of array in negative quadrants
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@ -15,6 +15,7 @@ CHANGELOG for FlatCAM beta
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- fixed the new InputDialog widget to set its passed values in the constructor
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- in Gerber Editor fixed the Add circular array capability
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- in Gerber Editor remade the utility geometry generation for Circular Pad Array to show the array updated in real time and also fixed the adding of array in negative quadrants
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- in Excellon Editor remade the utility geometry generation for Circular Drill/Slot Array to show the array updated in real time and also fixed the adding of array in negative quadrants
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5.11.2020
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@ -454,7 +454,7 @@ class DrillArray(FCShapeTool):
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self.last_dx = dx
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self.last_dy = dy
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return DrawToolUtilityShape(geo_list)
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else: # 'Çircular'
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elif self.drill_array == 1: # 'Circular'
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if data[0] is None and data[1] is None:
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cdx = self.draw_app.x
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cdy = self.draw_app.y
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@ -462,10 +462,63 @@ class DrillArray(FCShapeTool):
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cdx = data[0]
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cdy = data[1]
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if len(self.pt) > 0:
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temp_points = [x for x in self.pt]
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temp_points.append([cdx, cdy])
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return DrawToolUtilityShape(LineString(temp_points))
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utility_list = []
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try:
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radius = distance((cdx, cdy), self.origin)
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except Exception:
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radius = 0
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if len(self.pt) >= 1 and radius > 0:
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try:
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if cdx < self.origin[0]:
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radius = -radius
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# draw the temp geometry
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initial_angle = math.asin((cdy - self.origin[1]) / radius)
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temp_circular_geo = self.circular_util_shape(radius, initial_angle)
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# draw the line
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temp_points = [x for x in self.pt]
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temp_points.append([cdx, cdy])
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temp_line = LineString(temp_points)
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for geo_shape in temp_circular_geo:
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utility_list.append(geo_shape.geo)
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utility_list.append(temp_line)
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return DrawToolUtilityShape(utility_list)
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except Exception as e:
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log.debug("DrillArray.utility_geometry -- circular -> %s" % str(e))
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def circular_util_shape(self, radius, angle):
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self.drill_direction = self.draw_app.ui.drill_array_dir_radio.get_value()
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self.drill_angle = self.draw_app.ui.drill_angle_entry.get_value()
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circular_geo = []
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if self.drill_direction == 'CW':
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for i in range(self.drill_array_size):
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angle_radians = math.radians(self.drill_angle * i)
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x = self.origin[0] + radius * math.cos(-angle_radians + angle)
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y = self.origin[1] + radius * math.sin(-angle_radians + angle)
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geo_sol = self.util_shape((x, y))
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# geo_sol = affinity.rotate(geo_sol, angle=(math.pi - angle_radians), use_radians=True)
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circular_geo.append(DrawToolShape(geo_sol))
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else:
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for i in range(self.drill_array_size):
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angle_radians = math.radians(self.drill_angle * i)
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x = self.origin[0] + radius * math.cos(angle_radians + angle)
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y = self.origin[1] + radius * math.sin(angle_radians + angle)
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geo_sol = self.util_shape((x, y))
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# geo_sol = affinity.rotate(geo_sol, angle=(angle_radians - math.pi), use_radians=True)
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circular_geo.append(DrawToolShape(geo_sol))
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return circular_geo
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def util_shape(self, point):
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if point[0] is None and point[1] is None:
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@ -522,18 +575,13 @@ class DrillArray(FCShapeTool):
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return
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radius = distance(self.destination, self.origin)
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if self.destination[0] < self.origin[0]:
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radius = -radius
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initial_angle = math.asin((self.destination[1] - self.origin[1]) / radius)
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for i in range(self.drill_array_size):
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angle_radians = math.radians(self.drill_angle * i)
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if self.drill_direction == 'CW':
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x = self.origin[0] + radius * math.cos(-angle_radians + initial_angle)
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y = self.origin[1] + radius * math.sin(-angle_radians + initial_angle)
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else:
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x = self.origin[0] + radius * math.cos(angle_radians + initial_angle)
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y = self.origin[1] + radius * math.sin(angle_radians + initial_angle)
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geo = self.util_shape((x, y))
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self.geometry.append(DrawToolShape(geo))
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circular_geo = self.circular_util_shape(radius, initial_angle)
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self.geometry += circular_geo
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self.complete = True
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self.draw_app.app.inform.emit('[success] %s' % _("Done."))
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self.draw_app.in_action = False
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@ -939,10 +987,69 @@ class SlotArray(FCShapeTool):
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cdx = data[0]
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cdy = data[1]
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if len(self.pt) > 0:
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temp_points = [x for x in self.pt]
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temp_points.append([cdx, cdy])
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return DrawToolUtilityShape(LineString(temp_points))
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# if len(self.pt) > 0:
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# temp_points = [x for x in self.pt]
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# temp_points.append([cdx, cdy])
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# return DrawToolUtilityShape(LineString(temp_points))
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utility_list = []
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try:
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radius = distance((cdx, cdy), self.origin)
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except Exception:
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radius = 0
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if len(self.pt) >= 1 and radius > 0:
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try:
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if cdx < self.origin[0]:
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radius = -radius
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# draw the temp geometry
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initial_angle = math.asin((cdy - self.origin[1]) / radius)
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temp_circular_geo = self.circular_util_shape(radius, initial_angle)
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# draw the line
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temp_points = [x for x in self.pt]
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temp_points.append([cdx, cdy])
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temp_line = LineString(temp_points)
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for geo_shape in temp_circular_geo:
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utility_list.append(geo_shape.geo)
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utility_list.append(temp_line)
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return DrawToolUtilityShape(utility_list)
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except Exception as e:
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log.debug("SlotArray.utility_geometry -- circular -> %s" % str(e))
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def circular_util_shape(self, radius, angle):
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self.slot_direction = self.draw_app.ui.slot_array_direction_radio.get_value()
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self.slot_angle = self.draw_app.ui.slot_array_angle_entry.get_value()
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self.slot_array_size = self.draw_app.ui.slot_array_size_entry.get_value()
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circular_geo = []
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if self.slot_direction == 'CW':
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for i in range(self.slot_array_size):
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angle_radians = math.radians(self.slot_angle * i)
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x = self.origin[0] + radius * math.cos(-angle_radians + angle)
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y = self.origin[1] + radius * math.sin(-angle_radians + angle)
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geo_sol = self.util_shape((x, y))
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# geo_sol = affinity.rotate(geo_sol, angle=(math.pi - angle_radians), use_radians=True)
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circular_geo.append(DrawToolShape(geo_sol))
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else:
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for i in range(self.slot_array_size):
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angle_radians = math.radians(self.slot_angle * i)
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x = self.origin[0] + radius * math.cos(angle_radians + angle)
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y = self.origin[1] + radius * math.sin(angle_radians + angle)
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geo_sol = self.util_shape((x, y))
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# geo_sol = affinity.rotate(geo_sol, angle=(angle_radians - math.pi), use_radians=True)
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circular_geo.append(DrawToolShape(geo_sol))
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return circular_geo
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def util_shape(self, point):
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# updating values here allows us to change the aperture on the fly, after the Tool has been started
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@ -1080,24 +1187,33 @@ class SlotArray(FCShapeTool):
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self.draw_app.app.jump_signal.disconnect()
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return
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# radius = distance(self.destination, self.origin)
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# initial_angle = math.asin((self.destination[1] - self.origin[1]) / radius)
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# for i in range(self.slot_array_size):
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# angle_radians = math.radians(self.slot_angle * i)
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# if self.slot_direction == 'CW':
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# x = self.origin[0] + radius * math.cos(-angle_radians + initial_angle)
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# y = self.origin[1] + radius * math.sin(-angle_radians + initial_angle)
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# else:
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# x = self.origin[0] + radius * math.cos(angle_radians + initial_angle)
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# y = self.origin[1] + radius * math.sin(angle_radians + initial_angle)
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#
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# geo = self.util_shape((x, y))
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# if self.slot_direction == 'CW':
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# geo = affinity.rotate(geo, angle=(math.pi - angle_radians), use_radians=True)
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# else:
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# geo = affinity.rotate(geo, angle=(angle_radians - math.pi), use_radians=True)
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#
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# self.geometry.append(DrawToolShape(geo))
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radius = distance(self.destination, self.origin)
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if self.destination[0] < self.origin[0]:
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radius = -radius
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initial_angle = math.asin((self.destination[1] - self.origin[1]) / radius)
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for i in range(self.slot_array_size):
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angle_radians = math.radians(self.slot_angle * i)
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if self.slot_direction == 'CW':
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x = self.origin[0] + radius * math.cos(-angle_radians + initial_angle)
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y = self.origin[1] + radius * math.sin(-angle_radians + initial_angle)
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else:
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x = self.origin[0] + radius * math.cos(angle_radians + initial_angle)
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y = self.origin[1] + radius * math.sin(angle_radians + initial_angle)
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geo = self.util_shape((x, y))
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if self.slot_direction == 'CW':
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geo = affinity.rotate(geo, angle=(math.pi - angle_radians), use_radians=True)
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else:
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geo = affinity.rotate(geo, angle=(angle_radians - math.pi), use_radians=True)
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circular_geo = self.circular_util_shape(radius, initial_angle)
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self.geometry += circular_geo
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self.geometry.append(DrawToolShape(geo))
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self.complete = True
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self.draw_app.app.inform.emit('[success] %s' % _("Done."))
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self.draw_app.in_action = False
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