- fixed a small issue in GCode Editor where the signals for the buttons were attached again at each launch of the GCode Editor

This commit is contained in:
Marius Stanciu 2020-10-29 17:25:08 +02:00
parent 0a2aff9296
commit 46d2304b67
2 changed files with 9 additions and 7 deletions

View File

@ -17,6 +17,7 @@ CHANGELOG for FlatCAM beta
- fixed NCC Tool not working with the new changes; the check for not having complete isolation is just a Warning
- fixed the sizePolicy for the FCComboBox widgets in the Preferences that holds the preprocessors
- fixed issue with how the preamble / postamble GCode were inserted into the final GCode
- fixed a small issue in GCode Editor where the signals for the buttons were attached again at each launch of the GCode Editor
28.10.2020

View File

@ -45,6 +45,14 @@ class AppGCodeEditor(QtCore.QObject):
# store the status of the editor so the Delete at object level will not work until the edit is finished
self.editor_active = False
# #################################################################################
# ################### SIGNALS #####################################################
# #################################################################################
self.ui.name_entry.returnPressed.connect(self.on_name_activate)
self.ui.update_gcode_button.clicked.connect(self.insert_gcode)
self.ui.exit_editor_button.clicked.connect(lambda: self.app.editor2object())
log.debug("Initialization of the GCode Editor is finished ...")
def set_ui(self):
@ -103,13 +111,6 @@ class AppGCodeEditor(QtCore.QObject):
self.activate()
# #################################################################################
# ################### SIGNALS #####################################################
# #################################################################################
self.ui.name_entry.returnPressed.connect(self.on_name_activate)
self.ui.update_gcode_button.clicked.connect(self.insert_gcode)
self.ui.exit_editor_button.clicked.connect(lambda: self.app.editor2object())
def build_ui(self):
"""