- commented the camlib.alpha_shape() as it is not needed but require a huge package (scipy)

This commit is contained in:
Marius Stanciu 2019-04-23 22:03:40 +03:00
parent 1da424e9fb
commit 29d57caacd
1 changed files with 57 additions and 57 deletions

114
camlib.py
View File

@ -46,7 +46,7 @@ import ezdxf
# TODO: Commented for FlatCAM packaging with cx_freeze
# from scipy.spatial import KDTree, Delaunay
from scipy.spatial import Delaunay
# from scipy.spatial import Delaunay
from flatcamParsers.ParseSVG import *
from flatcamParsers.ParseDXF import *
@ -7409,62 +7409,62 @@ def parse_gerber_number(strnumber, int_digits, frac_digits, zeros):
return ret_val
def alpha_shape(points, alpha):
"""
Compute the alpha shape (concave hull) of a set of points.
@param points: Iterable container of points.
@param alpha: alpha value to influence the gooeyness of the border. Smaller
numbers don't fall inward as much as larger numbers. Too large,
and you lose everything!
"""
if len(points) < 4:
# When you have a triangle, there is no sense in computing an alpha
# shape.
return MultiPoint(list(points)).convex_hull
def add_edge(edges, edge_points, coords, i, j):
"""Add a line between the i-th and j-th points, if not in the list already"""
if (i, j) in edges or (j, i) in edges:
# already added
return
edges.add( (i, j) )
edge_points.append(coords[ [i, j] ])
coords = np.array([point.coords[0] for point in points])
tri = Delaunay(coords)
edges = set()
edge_points = []
# loop over triangles:
# ia, ib, ic = indices of corner points of the triangle
for ia, ib, ic in tri.vertices:
pa = coords[ia]
pb = coords[ib]
pc = coords[ic]
# Lengths of sides of triangle
a = math.sqrt((pa[0]-pb[0])**2 + (pa[1]-pb[1])**2)
b = math.sqrt((pb[0]-pc[0])**2 + (pb[1]-pc[1])**2)
c = math.sqrt((pc[0]-pa[0])**2 + (pc[1]-pa[1])**2)
# Semiperimeter of triangle
s = (a + b + c)/2.0
# Area of triangle by Heron's formula
area = math.sqrt(s*(s-a)*(s-b)*(s-c))
circum_r = a*b*c/(4.0*area)
# Here's the radius filter.
#print circum_r
if circum_r < 1.0/alpha:
add_edge(edges, edge_points, coords, ia, ib)
add_edge(edges, edge_points, coords, ib, ic)
add_edge(edges, edge_points, coords, ic, ia)
m = MultiLineString(edge_points)
triangles = list(polygonize(m))
return cascaded_union(triangles), edge_points
# def alpha_shape(points, alpha):
# """
# Compute the alpha shape (concave hull) of a set of points.
#
# @param points: Iterable container of points.
# @param alpha: alpha value to influence the gooeyness of the border. Smaller
# numbers don't fall inward as much as larger numbers. Too large,
# and you lose everything!
# """
# if len(points) < 4:
# # When you have a triangle, there is no sense in computing an alpha
# # shape.
# return MultiPoint(list(points)).convex_hull
#
# def add_edge(edges, edge_points, coords, i, j):
# """Add a line between the i-th and j-th points, if not in the list already"""
# if (i, j) in edges or (j, i) in edges:
# # already added
# return
# edges.add( (i, j) )
# edge_points.append(coords[ [i, j] ])
#
# coords = np.array([point.coords[0] for point in points])
#
# tri = Delaunay(coords)
# edges = set()
# edge_points = []
# # loop over triangles:
# # ia, ib, ic = indices of corner points of the triangle
# for ia, ib, ic in tri.vertices:
# pa = coords[ia]
# pb = coords[ib]
# pc = coords[ic]
#
# # Lengths of sides of triangle
# a = math.sqrt((pa[0]-pb[0])**2 + (pa[1]-pb[1])**2)
# b = math.sqrt((pb[0]-pc[0])**2 + (pb[1]-pc[1])**2)
# c = math.sqrt((pc[0]-pa[0])**2 + (pc[1]-pa[1])**2)
#
# # Semiperimeter of triangle
# s = (a + b + c)/2.0
#
# # Area of triangle by Heron's formula
# area = math.sqrt(s*(s-a)*(s-b)*(s-c))
# circum_r = a*b*c/(4.0*area)
#
# # Here's the radius filter.
# #print circum_r
# if circum_r < 1.0/alpha:
# add_edge(edges, edge_points, coords, ia, ib)
# add_edge(edges, edge_points, coords, ib, ic)
# add_edge(edges, edge_points, coords, ic, ia)
#
# m = MultiLineString(edge_points)
# triangles = list(polygonize(m))
# return cascaded_union(triangles), edge_points
# def voronoi(P):
# """